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@@ -251,7 +251,7 @@ func handle(c gnet.Conn) {
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}
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if string(data) == TEXT { //判断是否是跨域请求
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log.Printf("Received cross-domain request from %s", c.RemoteAddr())
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//log.Printf("Received cross-domain request from %s", c.RemoteAddr())
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// 处理跨域请求
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c.Write([]byte(CROSS_DOMAIN))
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c.Discard(len(TEXT))
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@@ -35,9 +35,7 @@ func (h Controller) EggGamePlay(data1 *egg.C2S_EGG_GAME_PLAY, c *player.Player)
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if grand.Meet(int(data1.EggNum), 100) {
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r := service.NewPetRewardService().GetEgg()
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newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0)
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if grand.Meet(int(data1.EggNum), 100) {
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newPet.RandShiny()
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}
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c.Service.Pet.PetAdd(newPet)
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result.HadTime = newPet.CatchTime
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@@ -117,11 +117,7 @@ func (Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *playe
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if bc.BossCatchable == 1 {
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canCapture = xmlres.PetMAP[int(monster.ID)].CatchRate
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if grand.Meet(1, 100) {
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r := monsterInfo.PetList[0]
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r.RandShiny()
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monsterInfo.PetList[0] = r
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}
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monsterInfo.PetList[0].RandShiny()
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}
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monsterInfo.Nick = bc.Name //xmlres.PetMAP[int(monster.ID)].DefName
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@@ -182,10 +178,8 @@ func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInf
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refPet.ShinyInfo, -1)
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monster.CatchMap = p.Info.MapID //设置当前地图
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if refPet.Ext != 0 {
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if grand.Meet(2, 1000) {
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monster.RandShiny()
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}
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}
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monsterInfo := &model.PlayerInfo{}
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monsterInfo.Nick = xmlres.PetMAP[int(monster.ID)].DefName
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@@ -5,6 +5,7 @@ import (
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"log"
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"os"
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"runtime"
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"strconv"
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"strings"
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"time"
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@@ -25,15 +26,37 @@ import (
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)
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// PprofWeb 启动pprof性能分析web服务
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// PprofWeb 启动pprof web服务,仅重试2个端口保证监听成功
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func PprofWeb() {
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runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
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runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
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err := http.ListenAndServe(":9909", nil)
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// 开启pprof跟踪
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runtime.SetMutexProfileFraction(1)
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runtime.SetBlockProfileRate(1)
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// 定义2个重试端口:主端口9909 + 备用端口9910
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ports := []int{9909, 9910}
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// 遍历端口尝试监听
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for _, port := range ports {
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addr := ":" + strconv.Itoa(port)
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fmt.Printf("[INFO] 尝试启动pprof服务,监听端口: %d\n", port)
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// 尝试监听并处理错误
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err := http.ListenAndServe(addr, nil)
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// 只有端口被占用等致命错误才重试下一个端口
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if err != nil {
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panic(err)
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fmt.Printf("[WARN] 端口%d监听失败: %v\n", port, err)
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continue
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}
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// 监听成功则直接返回
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return
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}
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// 所有端口都失败时的兜底
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errMsg := fmt.Sprintf("[FATAL] 端口9909/9910均监听失败,pprof服务启动失败")
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fmt.Println(errMsg)
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// 可选:根据业务需求决定是否panic
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// panic(errMsg)
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}
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func cleanup() {
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fmt.Println("执行优雅清理资源...")
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@@ -76,9 +99,10 @@ func main() {
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// 解析命令行参数
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cool.Config.GameOnlineID = gcmd.GetOpt("id", "1").Uint16()
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go Start() //注入service
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if cool.Config.GameOnlineID == 2 { //只分析1服务器的
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// if cool.Config.GameOnlineID == 2 { //只分析1服务器的
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// go PprofWeb()
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// }
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go PprofWeb()
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}
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//go PprofWeb()
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go monitorMemAndQuit()
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fmt.Println("Process start, pid:", os.Getpid())
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@@ -3,6 +3,7 @@ package player
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import (
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"blazing/common/data/xmlres"
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"blazing/cool"
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"blazing/modules/config/service"
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"strings"
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"sync/atomic"
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"time"
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@@ -25,6 +26,11 @@ func (p *Player) GenMonster() {
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if atomic.LoadUint32(&p.Canmon) == 0 { //已经进入地图或者没在战斗中,就可以刷新怪
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return
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}
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mapinfo := service.NewMapService().GetData(p.Info.MapID)
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if mapinfo == nil {
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return
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}
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var oldnum, newNum int
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var replce []int
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p.monsters, oldnum, newNum = replaceOneNumber(p.monsters)
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@@ -40,7 +46,7 @@ func (p *Player) GenMonster() {
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mapss, ok := xmlres.MonsterMap[gconv.Int(p.Info.MapID)]
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if ok && mapss.Monsters != nil {
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ok, _, _ := p.PlayerCaptureContext.Roll(mapss.Monsters.WildBonusProb, mapss.Monsters.WildBonusTotalProb)
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ok := grand.Meet(3, 10)
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for i, m := range mapss.Monsters.Monsters { //这里是9个
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_, rok := lo.Find(replce, func(it int) bool {
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@@ -77,12 +83,12 @@ func (p *Player) GenMonster() {
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if cool.Config.ServerInfo.IsVip != 0 { //测试服,百分百异色
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p.OgreInfo.Data[i].RandomByWeightShiny()
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}
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if xmlres.PetMAP[int(p.OgreInfo.Data[i].ID)].CatchRate != 0 && grand.Meet(1, 500) {
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if xmlres.PetMAP[int(p.OgreInfo.Data[i].ID)].CatchRate != 0 {
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p.OgreInfo.Data[i].RandSHiny()
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}
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if ok {
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p.OgreInfo.Data[i].Item = int64(mapss.Monsters.ItemBonusID)
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p.OgreInfo.Data[i].Item = int64(mapinfo.DropItemIds[grand.Intn(len(mapinfo.DropItemIds))])
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}
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}
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@@ -65,7 +65,7 @@ func (w *WsCodec) Upgrade(c gnet.Conn) (ok bool, action gnet.Action) {
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}
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tmpReader := bytes.NewReader(buf.Bytes())
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oldLen := tmpReader.Len()
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logging.Infof("do Upgrade")
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//logging.Infof("do Upgrade")
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hs, err := ws.Upgrade(readWrite{tmpReader, c})
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skipN := oldLen - tmpReader.Len()
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@@ -24,7 +24,7 @@ func (s *MapService) GetData(p1 uint32) (ret *model.MapConfig) {
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//cacheKey := strings.Join([]string{fmt.Sprintf("%d", p1), fmt.Sprintf("%d", p2)}, ":")
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m := dbm_notenable(s.Model)
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m.Wheref(`male_pet_ids @> ARRAY[?]::integer[]`, p1).Scan(&ret)
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m.Where(`map_id`, p1).Scan(&ret)
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return
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@@ -44,6 +44,9 @@ func (s *ShinyService) ModifyBefore(ctx context.Context, method string, param g.
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return nil
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}
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func (s *ShinyService) RandShiny(id uint32) *model.ColorfulSkin {
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if !grand.Meet(1, 500) {
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return nil
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}
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var ret []model.ColorfulSkin
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// 执行 Raw SQL 并扫描返回值
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@@ -7,7 +7,10 @@ import (
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"blazing/modules/player/model"
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"context"
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"encoding/hex"
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"time"
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@@ -175,6 +178,54 @@ func (s *InfoService) Kick(id uint32) error {
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}
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return nil
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}
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// saveToLocalFile 兜底保存:将数据写入本地lose文件夹
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func (s *InfoService) saveToLocalFile(player *model.Player, err error) {
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// 1. 创建lose文件夹(如果不存在)
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loseDir := "./lose"
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if err := os.MkdirAll(loseDir, 0755); err != nil {
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fmt.Printf("[ERROR] 创建lose文件夹失败: %v\n", err)
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return
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}
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// 2. 构造保存的数据结构,包含错误信息和时间戳
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type FallbackData struct {
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PlayerData *model.Player `json:"player_data"`
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ErrorMsg string `json:"error_msg"`
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SaveTime string `json:"save_time"`
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ServerInfo string `json:"server_info"`
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}
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fallbackData := FallbackData{
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PlayerData: player,
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ErrorMsg: err.Error(),
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SaveTime: time.Now().Format("20060102150405.000"), // 精确到毫秒的时间戳
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ServerInfo: fmt.Sprintf("server_vip:%d", cool.Config.ServerInfo.IsVip),
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}
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// 3. 生成唯一的文件名(避免覆盖)
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playerID := fmt.Sprintf("%d", player.PlayerID) // 假设Player有PlayerID字段,根据实际调整
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filename := fmt.Sprintf("player_%s_%s.json", playerID, fallbackData.SaveTime)
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filePath := filepath.Join(loseDir, filename)
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// 4. 将数据序列化为JSON并写入文件
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file, err := os.Create(filePath)
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if err != nil {
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fmt.Printf("[ERROR] 创建兜底文件失败 %s: %v\n", filePath, err)
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return
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}
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defer file.Close()
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encoder := json.NewEncoder(file)
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encoder.SetIndent("", " ") // 格式化JSON,方便查看
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if err := encoder.Encode(fallbackData); err != nil {
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fmt.Printf("[ERROR] 写入兜底文件失败 %s: %v\n", filePath, err)
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return
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}
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// 5. 记录日志,方便排查
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fmt.Printf("[INFO] 数据库保存失败,已将玩家[%s]数据兜底保存到: %s\n", playerID, filePath)
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}
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func (s *InfoService) Save(data model.PlayerInfo) {
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if cool.Config.ServerInfo.IsVip != 0 {
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@@ -190,6 +241,7 @@ func (s *InfoService) Save(data model.PlayerInfo) {
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_, err := m.Save(tt)
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if err != nil {
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//todo 待实现兜底保存,现在有可能出错
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s.saveToLocalFile(tt, err)
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panic(err)
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}
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Block a user