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昔念
2026-02-20 23:33:24 +08:00
parent f6b583575a
commit 8e3ed21a3a
9 changed files with 105 additions and 28 deletions

View File

@@ -251,7 +251,7 @@ func handle(c gnet.Conn) {
} }
if string(data) == TEXT { //判断是否是跨域请求 if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", c.RemoteAddr()) //log.Printf("Received cross-domain request from %s", c.RemoteAddr())
// 处理跨域请求 // 处理跨域请求
c.Write([]byte(CROSS_DOMAIN)) c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT)) c.Discard(len(TEXT))

View File

@@ -35,9 +35,7 @@ func (h Controller) EggGamePlay(data1 *egg.C2S_EGG_GAME_PLAY, c *player.Player)
if grand.Meet(int(data1.EggNum), 100) { if grand.Meet(int(data1.EggNum), 100) {
r := service.NewPetRewardService().GetEgg() r := service.NewPetRewardService().GetEgg()
newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0) newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0)
if grand.Meet(int(data1.EggNum), 100) {
newPet.RandShiny() newPet.RandShiny()
}
c.Service.Pet.PetAdd(newPet) c.Service.Pet.PetAdd(newPet)
result.HadTime = newPet.CatchTime result.HadTime = newPet.CatchTime

View File

@@ -117,11 +117,7 @@ func (Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *playe
if bc.BossCatchable == 1 { if bc.BossCatchable == 1 {
canCapture = xmlres.PetMAP[int(monster.ID)].CatchRate canCapture = xmlres.PetMAP[int(monster.ID)].CatchRate
if grand.Meet(1, 100) { monsterInfo.PetList[0].RandShiny()
r := monsterInfo.PetList[0]
r.RandShiny()
monsterInfo.PetList[0] = r
}
} }
monsterInfo.Nick = bc.Name //xmlres.PetMAP[int(monster.ID)].DefName monsterInfo.Nick = bc.Name //xmlres.PetMAP[int(monster.ID)].DefName
@@ -182,10 +178,8 @@ func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInf
refPet.ShinyInfo, -1) refPet.ShinyInfo, -1)
monster.CatchMap = p.Info.MapID //设置当前地图 monster.CatchMap = p.Info.MapID //设置当前地图
if refPet.Ext != 0 { if refPet.Ext != 0 {
if grand.Meet(2, 1000) {
monster.RandShiny() monster.RandShiny()
} }
}
monsterInfo := &model.PlayerInfo{} monsterInfo := &model.PlayerInfo{}
monsterInfo.Nick = xmlres.PetMAP[int(monster.ID)].DefName monsterInfo.Nick = xmlres.PetMAP[int(monster.ID)].DefName

View File

@@ -5,6 +5,7 @@ import (
"log" "log"
"os" "os"
"runtime" "runtime"
"strconv"
"strings" "strings"
"time" "time"
@@ -25,15 +26,37 @@ import (
) )
// PprofWeb 启动pprof性能分析web服务 // PprofWeb 启动pprof性能分析web服务
// PprofWeb 启动pprof web服务仅重试2个端口保证监听成功
func PprofWeb() { func PprofWeb() {
runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪 // 开启pprof跟踪
runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪 runtime.SetMutexProfileFraction(1)
err := http.ListenAndServe(":9909", nil) runtime.SetBlockProfileRate(1)
if err != nil {
panic(err)
}
}
// 定义2个重试端口主端口9909 + 备用端口9910
ports := []int{9909, 9910}
// 遍历端口尝试监听
for _, port := range ports {
addr := ":" + strconv.Itoa(port)
fmt.Printf("[INFO] 尝试启动pprof服务监听端口: %d\n", port)
// 尝试监听并处理错误
err := http.ListenAndServe(addr, nil)
// 只有端口被占用等致命错误才重试下一个端口
if err != nil {
fmt.Printf("[WARN] 端口%d监听失败: %v\n", port, err)
continue
}
// 监听成功则直接返回
return
}
// 所有端口都失败时的兜底
errMsg := fmt.Sprintf("[FATAL] 端口9909/9910均监听失败pprof服务启动失败")
fmt.Println(errMsg)
// 可选根据业务需求决定是否panic
// panic(errMsg)
}
func cleanup() { func cleanup() {
fmt.Println("执行优雅清理资源...") fmt.Println("执行优雅清理资源...")
@@ -76,9 +99,10 @@ func main() {
// 解析命令行参数 // 解析命令行参数
cool.Config.GameOnlineID = gcmd.GetOpt("id", "1").Uint16() cool.Config.GameOnlineID = gcmd.GetOpt("id", "1").Uint16()
go Start() //注入service go Start() //注入service
if cool.Config.GameOnlineID == 2 { //只分析1服务器的 // if cool.Config.GameOnlineID == 2 { //只分析1服务器的
// go PprofWeb()
// }
go PprofWeb() go PprofWeb()
}
//go PprofWeb() //go PprofWeb()
go monitorMemAndQuit() go monitorMemAndQuit()
fmt.Println("Process start, pid:", os.Getpid()) fmt.Println("Process start, pid:", os.Getpid())

View File

@@ -3,6 +3,7 @@ package player
import ( import (
"blazing/common/data/xmlres" "blazing/common/data/xmlres"
"blazing/cool" "blazing/cool"
"blazing/modules/config/service"
"strings" "strings"
"sync/atomic" "sync/atomic"
"time" "time"
@@ -25,6 +26,11 @@ func (p *Player) GenMonster() {
if atomic.LoadUint32(&p.Canmon) == 0 { //已经进入地图或者没在战斗中,就可以刷新怪 if atomic.LoadUint32(&p.Canmon) == 0 { //已经进入地图或者没在战斗中,就可以刷新怪
return return
} }
mapinfo := service.NewMapService().GetData(p.Info.MapID)
if mapinfo == nil {
return
}
var oldnum, newNum int var oldnum, newNum int
var replce []int var replce []int
p.monsters, oldnum, newNum = replaceOneNumber(p.monsters) p.monsters, oldnum, newNum = replaceOneNumber(p.monsters)
@@ -40,7 +46,7 @@ func (p *Player) GenMonster() {
mapss, ok := xmlres.MonsterMap[gconv.Int(p.Info.MapID)] mapss, ok := xmlres.MonsterMap[gconv.Int(p.Info.MapID)]
if ok && mapss.Monsters != nil { if ok && mapss.Monsters != nil {
ok, _, _ := p.PlayerCaptureContext.Roll(mapss.Monsters.WildBonusProb, mapss.Monsters.WildBonusTotalProb) ok := grand.Meet(3, 10)
for i, m := range mapss.Monsters.Monsters { //这里是9个 for i, m := range mapss.Monsters.Monsters { //这里是9个
_, rok := lo.Find(replce, func(it int) bool { _, rok := lo.Find(replce, func(it int) bool {
@@ -77,12 +83,12 @@ func (p *Player) GenMonster() {
if cool.Config.ServerInfo.IsVip != 0 { //测试服,百分百异色 if cool.Config.ServerInfo.IsVip != 0 { //测试服,百分百异色
p.OgreInfo.Data[i].RandomByWeightShiny() p.OgreInfo.Data[i].RandomByWeightShiny()
} }
if xmlres.PetMAP[int(p.OgreInfo.Data[i].ID)].CatchRate != 0 && grand.Meet(1, 500) { if xmlres.PetMAP[int(p.OgreInfo.Data[i].ID)].CatchRate != 0 {
p.OgreInfo.Data[i].RandSHiny() p.OgreInfo.Data[i].RandSHiny()
} }
if ok { if ok {
p.OgreInfo.Data[i].Item = int64(mapss.Monsters.ItemBonusID) p.OgreInfo.Data[i].Item = int64(mapinfo.DropItemIds[grand.Intn(len(mapinfo.DropItemIds))])
} }
} }

View File

@@ -65,7 +65,7 @@ func (w *WsCodec) Upgrade(c gnet.Conn) (ok bool, action gnet.Action) {
} }
tmpReader := bytes.NewReader(buf.Bytes()) tmpReader := bytes.NewReader(buf.Bytes())
oldLen := tmpReader.Len() oldLen := tmpReader.Len()
logging.Infof("do Upgrade") //logging.Infof("do Upgrade")
hs, err := ws.Upgrade(readWrite{tmpReader, c}) hs, err := ws.Upgrade(readWrite{tmpReader, c})
skipN := oldLen - tmpReader.Len() skipN := oldLen - tmpReader.Len()

View File

@@ -24,7 +24,7 @@ func (s *MapService) GetData(p1 uint32) (ret *model.MapConfig) {
//cacheKey := strings.Join([]string{fmt.Sprintf("%d", p1), fmt.Sprintf("%d", p2)}, ":") //cacheKey := strings.Join([]string{fmt.Sprintf("%d", p1), fmt.Sprintf("%d", p2)}, ":")
m := dbm_notenable(s.Model) m := dbm_notenable(s.Model)
m.Wheref(`male_pet_ids @> ARRAY[?]::integer[]`, p1).Scan(&ret) m.Where(`map_id`, p1).Scan(&ret)
return return

View File

@@ -44,6 +44,9 @@ func (s *ShinyService) ModifyBefore(ctx context.Context, method string, param g.
return nil return nil
} }
func (s *ShinyService) RandShiny(id uint32) *model.ColorfulSkin { func (s *ShinyService) RandShiny(id uint32) *model.ColorfulSkin {
if !grand.Meet(1, 500) {
return nil
}
var ret []model.ColorfulSkin var ret []model.ColorfulSkin
// 执行 Raw SQL 并扫描返回值 // 执行 Raw SQL 并扫描返回值

View File

@@ -7,7 +7,10 @@ import (
"blazing/modules/player/model" "blazing/modules/player/model"
"context" "context"
"encoding/hex" "encoding/hex"
"encoding/json"
"fmt" "fmt"
"os"
"path/filepath"
"time" "time"
@@ -175,6 +178,54 @@ func (s *InfoService) Kick(id uint32) error {
} }
return nil return nil
} }
// saveToLocalFile 兜底保存将数据写入本地lose文件夹
func (s *InfoService) saveToLocalFile(player *model.Player, err error) {
// 1. 创建lose文件夹如果不存在
loseDir := "./lose"
if err := os.MkdirAll(loseDir, 0755); err != nil {
fmt.Printf("[ERROR] 创建lose文件夹失败: %v\n", err)
return
}
// 2. 构造保存的数据结构,包含错误信息和时间戳
type FallbackData struct {
PlayerData *model.Player `json:"player_data"`
ErrorMsg string `json:"error_msg"`
SaveTime string `json:"save_time"`
ServerInfo string `json:"server_info"`
}
fallbackData := FallbackData{
PlayerData: player,
ErrorMsg: err.Error(),
SaveTime: time.Now().Format("20060102150405.000"), // 精确到毫秒的时间戳
ServerInfo: fmt.Sprintf("server_vip:%d", cool.Config.ServerInfo.IsVip),
}
// 3. 生成唯一的文件名(避免覆盖)
playerID := fmt.Sprintf("%d", player.PlayerID) // 假设Player有PlayerID字段根据实际调整
filename := fmt.Sprintf("player_%s_%s.json", playerID, fallbackData.SaveTime)
filePath := filepath.Join(loseDir, filename)
// 4. 将数据序列化为JSON并写入文件
file, err := os.Create(filePath)
if err != nil {
fmt.Printf("[ERROR] 创建兜底文件失败 %s: %v\n", filePath, err)
return
}
defer file.Close()
encoder := json.NewEncoder(file)
encoder.SetIndent("", " ") // 格式化JSON方便查看
if err := encoder.Encode(fallbackData); err != nil {
fmt.Printf("[ERROR] 写入兜底文件失败 %s: %v\n", filePath, err)
return
}
// 5. 记录日志,方便排查
fmt.Printf("[INFO] 数据库保存失败,已将玩家[%s]数据兜底保存到: %s\n", playerID, filePath)
}
func (s *InfoService) Save(data model.PlayerInfo) { func (s *InfoService) Save(data model.PlayerInfo) {
if cool.Config.ServerInfo.IsVip != 0 { if cool.Config.ServerInfo.IsVip != 0 {
@@ -190,6 +241,7 @@ func (s *InfoService) Save(data model.PlayerInfo) {
_, err := m.Save(tt) _, err := m.Save(tt)
if err != nil { if err != nil {
//todo 待实现兜底保存,现在有可能出错 //todo 待实现兜底保存,现在有可能出错
s.saveToLocalFile(tt, err)
panic(err) panic(err)
} }