"feat(socket): 添加跨域请求处理并集成enum依赖,优化TCP连接数据注入"

This commit is contained in:
1
2025-06-22 00:50:40 +00:00
parent ef3ce43a14
commit 8c9fbbb3a8
38 changed files with 728 additions and 409 deletions

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@@ -0,0 +1,217 @@
package info
// Point 表示坐标结构
type Point struct {
X uint32
Y uint32
}
// TeamInfo 战队信息
type TeamInfo struct {
// 此处应包含TeamInfo的具体字段原Java代码中未给出详细定义
// 请根据实际需求补充
}
// TeamPKInfo 战队PK信息
type TeamPKInfo struct {
// 此处应包含TeamPKInfo的具体字段原Java代码中未给出详细定义
// 请根据实际需求补充
}
// PeopleItemInfo 人物物品信息
type PeopleItemInfo struct {
// 此处应包含PeopleItemInfo的具体字段原Java代码中未给出详细定义
// 请根据实际需求补充
}
// PetInfo 精灵信息
type PetInfo struct {
// 此处应包含PetInfo的具体字段原Java代码中未给出详细定义
// 请根据实际需求补充
}
// LoginUserInfo 登录用户信息结构体
type LoginUserInfo struct {
// 米米号 通过sid拿到
UserId uint64
// 注册时间(按秒的时间戳)
RegisterTime uint64
// 16字节昵称
Nick [16]byte `array_serialize:"fixed_length,16"`
// 暂时不明建议先给固定值0
Vip uint16 `ushort:"true"`
// 暂时不明建议先给固定值15
Viped uint16 `ushort:"true"`
// 暂时不明建议先给固定值0
DsFlag uint64
// 机器人人物颜色 00 rgb
Color uint64
// 暂时不明建议先给固定值0
Texture uint64
// 暂时不明建议先给固定值3000
Energy uint64 `default:"3000"`
// 赛尔豆
Coins uint64
// 暂时不明建议先给固定值0
FightBadge uint64
// 上线的地图id
MapID uint64
// 上线的坐标 2个uint
Pos Point `array_serialize:"fixed_length,8"`
// 已经消耗掉的时间(秒为单位)
TimeToday uint64
// 总电池限制(秒为单位)
TimeLimit uint64
// 暂时不明感觉是某种活动建议先给固定值0(只能0或1)
IsClothHalfDay byte
// 暂时不明感觉是某种活动建议先给固定值0(只能0或1)
IsRoomHalfDay byte
// 暂时不明感觉是某种活动建议先给固定值0(只能0或1)
IFortressHalfDay byte
// 暂时不明感觉是某种活动建议先给固定值0(只能0或1)
IsHQHalfDay byte
// 暂时不明建议先给固定值0
LoginCount uint64
// 邀请活动建议先给固定值0
Inviter uint64
// 邀请活动建议先给固定值0
NewInviteeCount uint64
// 超no等级建议固定8
VipLevel uint64 `default:"8"`
// 超no的vip值建议固定80000
VipValue uint64 `default:"80000"`
// 超no的外形等级建议固定1(暂定)
VipStage uint64 `default:"1"`
// nono是否自动充电 建议固定1
AutoCharge uint64 `default:"1"`
// 超no的结束时间建议尽可能大
VipEndTime uint64 `default:"4294967295"`
// 邀请活动建议先给固定值0
FreshManBonus uint64
// 超no芯片列表*(80字节)
NonoChipList [80]byte `array_serialize:"fixed_length,80"`
// 50字节默认值为3
DailyResArr [50]byte `array_serialize:"fixed_length,50"`
// 教官id
TeacherID uint64
// 学员id
StudentID uint64
// 毕业人数
GraduationCount uint64
// 默认值为0
MaxPuniLv uint64 `default:"0"`
// 精灵的最高等级
PetMaxLevel uint64
// 所有的精灵的数量
AllPetNumber uint64
// 精灵王之战胜场
MonKingWin uint64
// 勇者之塔当前到达的层数
CurrentStage uint64
// 试炼之塔最大胜利的层数
MaxStage uint64
// 试炼之塔当前到达的层数
CurrentFreshStage uint64
// 试炼之塔最大胜利的层数
MaxFreshStage uint64
// 星际擂台连胜
MaxArenaWins uint64
// 未知默认0
TwoTimes uint64 `default:"0"`
// 未知默认0
ThreeTimes uint64 `default:"0"`
// 是否自动战斗(未知默认值0)
AutoFight uint64 `default:"0"`
// 自动战斗剩余的场次(未知默认值0)
AutoFightTime uint64 `default:"0"`
// 能量吸收仪剩余次数(未知待定默认值0)
EnergyTime uint64 `default:"0"`
// 学习力吸收仪剩余次数(未知待定默认值0)
LearnTimes uint64 `default:"0"`
// 未知默认0
MonBattleMedal uint64 `default:"0"`
// 未知默认0
RecordCount uint64 `default:"0"`
// 未知默认0
ObtainTm uint64 `default:"0"`
// 当前在孵化的元神珠id
SoulBeadItemID uint64
// 未知默认0
ExpireTm uint64 `default:"0"`
// 未知默认0
FuseTimes uint64 `default:"0"`
// 玩家有没有nono
HasNono uint64 `default:"1"`
// 玩家有没有超能nono
SuperNono uint64 `default:"1"`
// 默认值-1
NonoState uint64 `default:"4294967295"`
// nono的颜色
NonoColor uint64
// nono的名字 必须要补齐到16位
NonoNick [16]byte `array_serialize:"fixed_length,16"`
// 猜测为战队信息24字节
TeamInfo TeamInfo `array_serialize:"fixed_length,24"`
// 8字节
TeamPkInfo TeamPKInfo `array_serialize:"fixed_length,8"`
// 1字节 无内容
Reserved byte
// 默认值为0
Badge uint64 `default:"0"`
// 未知(27字节默认值为3)
Reserved1 [27]byte `array_serialize:"fixed_length,27"`
// 任务状态数组(500字节3为已经完成建议默认值为3)
TaskList [500]byte `array_serialize:"fixed_length,500"`
// 精灵背包内的信息由于特性精灵的存在精灵背包不定长 如果有特性占199字节 如果没特性 一个精灵占175字节
PetList []PetInfo
// 穿戴装备 8字节
Clothes []PeopleItemInfo
}
// NewLoginUserInfo 创建新的登录用户信息实例,设置默认值
func NewLoginUserInfo() *LoginUserInfo {
info := &LoginUserInfo{
Vip: 0,
Viped: 15,
Energy: 3000,
VipLevel: 8,
VipValue: 80000,
VipStage: 1,
AutoCharge: 1,
VipEndTime: uint64(^uint32(0)),
TwoTimes: 0,
ThreeTimes: 0,
AutoFight: 0,
AutoFightTime: 0,
EnergyTime: 0,
LearnTimes: 0,
MonBattleMedal: 0,
RecordCount: 0,
ObtainTm: 0,
ExpireTm: 0,
FuseTimes: 0,
HasNono: 1,
SuperNono: 1,
NonoState: uint64(^uint32(0)),
Badge: 0,
}
// 初始化固定长度数组
for i := range info.NonoChipList {
info.NonoChipList[i] = 0
}
for i := range info.DailyResArr {
info.DailyResArr[i] = 3
}
for i := range info.Reserved1 {
info.Reserved1[i] = 3
}
for i := range info.TaskList {
info.TaskList[i] = 3
}
// 初始化nono昵称
copy(info.NonoNick[:], "nono")
return info
}

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@@ -0,0 +1,41 @@
package info
// ServerInfo 服务器信息结构体
type ServerInfo struct {
// 连接ID, 即服务器序号
OnlineID uint32
// 当前服务器玩家在线数量, 供SWF显示
UserCnt uint32
// 服务器IP, 16字节UTF-8, 不足16补齐到16
IP []byte `v:"FIXED_LENGTH|length:16"`
// 端口
Port uint16
// 好友在线的个数
Friends uint32
}
// NewServerInfo 创建新的服务器信息实例
func NewServerInfo() *ServerInfo {
return &ServerInfo{
OnlineID: 0,
UserCnt: 0,
IP: []byte{},
Port: 0,
Friends: 0,
}
}
// // SetIP 设置IP地址并自动填充到16字节
// func (s *ServerInfo) SetIP(ip string) {
// copy(s.IP[:], ip)
// if len(ip) < 16 {
// for i := len(ip); i < 16; i++ {
// s.IP[i] = 0 // 用0填充剩余字节
// }
// }
// }
// // GetIP 获取IP地址去除填充的0
// func (s *ServerInfo) GetIP() string {
// return strings.TrimRight(string(s.IP[:]), "\x00")
// }

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@@ -7,6 +7,7 @@ require github.com/panjf2000/gnet v1.6.7
require ( require (
github.com/panjf2000/ants/v2 v2.11.3 // indirect github.com/panjf2000/ants/v2 v2.11.3 // indirect
github.com/panjf2000/gnet/v2 v2.5.0 // indirect github.com/panjf2000/gnet/v2 v2.5.0 // indirect
github.com/tnnmigga/enum v1.0.2 // indirect
github.com/valyala/bytebufferpool v1.0.0 // indirect github.com/valyala/bytebufferpool v1.0.0 // indirect
go.uber.org/multierr v1.11.0 // indirect go.uber.org/multierr v1.11.0 // indirect
go.uber.org/zap v1.27.0 // indirect go.uber.org/zap v1.27.0 // indirect

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@@ -23,6 +23,8 @@ github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI= github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4= github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg= github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/tnnmigga/enum v1.0.2 h1:Yvchx0Esc01X5HiphW78sKzH/RXKttdFsfPO1ARiOa4=
github.com/tnnmigga/enum v1.0.2/go.mod h1:QaBFBwGJi/2GAM34b2pz6UL2NRtl2TRZ8lXp4vGwqhA=
github.com/valyala/bytebufferpool v1.0.0 h1:GqA5TC/0021Y/b9FG4Oi9Mr3q7XYx6KllzawFIhcdPw= github.com/valyala/bytebufferpool v1.0.0 h1:GqA5TC/0021Y/b9FG4Oi9Mr3q7XYx6KllzawFIhcdPw=
github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc= github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc=
github.com/yuin/goldmark v1.3.5/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k= github.com/yuin/goldmark v1.3.5/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=

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@@ -1,360 +0,0 @@
package socket
import (
"context"
"database/sql"
"errors"
"fmt"
"log"
"sync"
"time"
)
// Server 游戏服务器核心类,管理玩家、星球和游戏逻辑
type Server struct {
players map[int64]*entity.Player
planets map[int64]*planet.Planet
mutex sync.RWMutex
gameRepo repo.GameResourceRepo
serverRepo repo.ServerRepo
accountRepo repo.AccountRepo
playerInfoRepo repo.PlayerInfoRepo
playerItemRepo repo.PlayerItemInfoRepo
petRepo repo.PetRepo
}
// NewServer 创建新的游戏服务器实例
func NewServer(
gameRepo repo.GameResourceRepo,
serverRepo repo.ServerRepo,
accountRepo repo.AccountRepo,
playerInfoRepo repo.PlayerInfoRepo,
playerItemRepo repo.PlayerItemInfoRepo,
petRepo repo.PetRepo,
) *Server {
s := &Server{
players: make(map[int64]*entity.Player),
planets: make(map[int64]*planet.Planet),
gameRepo: gameRepo,
serverRepo: serverRepo,
accountRepo: accountRepo,
playerInfoRepo: playerInfoRepo,
playerItemRepo: playerItemRepo,
petRepo: petRepo,
}
s.initializePlanets()
return s
}
// initializePlanets 初始化所有星球
func (s *Server) initializePlanets() {
maps := s.gameRepo.GetAllMaps()
for _, config := range maps {
planet := s.generatePlanet(config)
s.planets[planet.GetId()] = planet
}
}
// generatePlanet 根据地图配置生成星球
func (s *Server) generatePlanet(config *mapInfo.MapXmlModel) *planet.Planet {
entries := config.GetEntries()
positions := make(map[int64]structs.Point)
if len(entries) == 0 {
positions = make(map[int64]structs.Point)
} else {
for _, entry := range entries {
positions[entry.GetFromMap()] = s.generatePoint(entry)
}
}
return planet.NewPlanet(
s,
int64(config.GetId()),
config.GetName(),
structs.Point{X: config.GetX(), Y: config.GetY()},
positions,
s.gameRepo.CanMapRefresh(config.GetId()),
)
}
// generatePoint 从入口配置生成点坐标
func (s *Server) generatePoint(xml *mapInfo.EntryXmlModel) structs.Point {
return structs.Point{X: xml.GetPosX(), Y: xml.GetPosY()}
}
// GetPlayer 获取玩家信息
func (s *Server) GetPlayer(accountID int64) (*entity.Player, error) {
s.mutex.RLock()
defer s.mutex.RUnlock()
player, exists := s.players[accountID]
if !exists {
return nil, errors.New("玩家不存在")
}
return player, nil
}
// GetPlanet 获取星球信息
func (s *Server) GetPlanet(planetID int64) (*planet.Planet, error) {
s.mutex.RLock()
defer s.mutex.RUnlock()
planet, exists := s.planets[planetID]
if !exists {
return nil, errors.New("星球不存在")
}
return planet, nil
}
// GetDefaultPlanet 获取默认星球
func (s *Server) GetDefaultPlanet() (*planet.Planet, error) {
s.mutex.RLock()
defer s.mutex.RUnlock()
planet, exists := s.planets[1] // 假设1是默认星球ID
if !exists {
return nil, errors.New("未找到默认星球")
}
return planet, nil
}
// PlayerEnter 玩家加入服务器
func (s *Server) PlayerEnter(player *entity.Player) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.players[player.GetAccountID()] = player
}
// PlayerOffline 玩家离线处理
func (s *Server) PlayerOffline(player *entity.Player) {
s.mutex.Lock()
defer s.mutex.Unlock()
// 清理缓存会话数据
if err := s.accountRepo.RemoveSessionID(player.GetSessionID()); err != nil {
log.Printf("清除会话ID失败: %v", err)
}
// 清理登录绑定服务器
if err := s.serverRepo.CancelRecordAccount(player.GetAccountID()); err != nil {
log.Printf("取消账号绑定失败: %v", err)
}
// 从玩家列表中移除
delete(s.players, player.GetAccountID())
}
// BroadcastMessage 广播消息给所有在线玩家
func (s *Server) BroadcastMessage(message *net.OutboundMessage) {
s.mutex.RLock()
defer s.mutex.RUnlock()
for _, player := range s.players {
if player.IsOnline() {
player.SendMessage(message)
}
}
}
// BroadcastMessageWithFilter 按条件广播消息给在线玩家
func (s *Server) BroadcastMessageWithFilter(message *net.OutboundMessage, filter func(*entity.Player) bool) {
s.mutex.RLock()
defer s.mutex.RUnlock()
for _, player := range s.players {
if player.IsOnline() && filter(player) {
player.SendMessage(message)
}
}
}
// GeneratePetEntity 生成宠物实体
func (s *Server) GeneratePetEntity(
playerID int64,
petTypeID int,
individualValue int16,
nature int,
abilityTypeEnum int,
isShiny bool,
level int,
) (*pet.PetEntity, error) {
if level < 1 || level > 100 {
return nil, fmt.Errorf("精灵等级必须在1到100之间, level: %d", level)
}
petInfo, err := s.gameRepo.GetMonsterByID(petTypeID)
if err != nil {
return nil, fmt.Errorf("无效的精灵ID, pet_id: %d, 错误: %v", petTypeID, err)
}
firstSkillInfo, err := s.gameRepo.GetPetFirstSkillID(petTypeID, level)
if err != nil {
return nil, fmt.Errorf("精灵没有初始技能, pet_id: %d, 错误: %v", petTypeID, err)
}
zero := int16(0)
pet := pet.NewPetEntityBuilder()
.WithAsset(petInfo)
.WithLevelToExp(s.gameRepo.GetLevelToExp())
.WithPlayerID(playerID)
.WithCapturePlayerID(playerID)
.WithCaptureTime(time.Now().Unix())
.WithCaptureMap(0) // 假设0是默认地图ID
.WithCaptureRect(0) // 假设0是默认区域
.WithCaptureLevel(level)
.WithIndividualValue(individualValue)
.WithNature(nature)
.WithAbilityTypeEnum(abilityTypeEnum)
.WithIsShiny(isShiny)
.WithLevel(level)
.WithCurrentExp(0)
.WithEvHp(zero)
.WithEvAttack(zero)
.WithEvDefense(zero)
.WithEvSpecialAttack(zero)
.WithEvSpecialDefense(zero)
.WithEvSpeed(zero)
.WithSkill1ID(firstSkillInfo[0].GetId())
.WithSkill1Pp(firstSkillInfo[0].GetMaxPp())
.WithSkill2ID(firstSkillInfo[1].GetId())
.WithSkill2Pp(firstSkillInfo[1].GetMaxPp())
.WithSkill3ID(firstSkillInfo[2].GetId())
.WithSkill3Pp(firstSkillInfo[2].GetMaxPp())
.WithSkill4ID(firstSkillInfo[3].GetId())
.WithSkill4Pp(firstSkillInfo[3].GetMaxPp())
.WithIndividualGuarantee(0)
.WithNatureGuarantee(0)
.Build()
if err := s.CalculatePetPanel(pet); err != nil {
return nil, err
}
return pet, nil
}
// CalculatePetPanel 计算宠物面板属性
func (s *Server) CalculatePetPanel(petEntity *pet.PetEntity) error {
natureInfo, err := s.gameRepo.GetNatureInfoByID(petEntity.GetNature())
if err != nil {
return fmt.Errorf("无效的性格ID, nature: %d, 错误: %v", petEntity.GetNature(), err)
}
hp := util.CalculatePetHPPanelSize(
petEntity.GetAsset().GetHp(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
)
attack := util.CalculatePetPanelSize(
petEntity.GetAsset().GetAtk(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetAttackCorrect(),
)
defense := util.CalculatePetPanelSize(
petEntity.GetAsset().GetDef(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetDefenseCorrect(),
)
specialAttack := util.CalculatePetPanelSize(
petEntity.GetAsset().GetSpAtk(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetSaCorrect(),
)
specialDefense := util.CalculatePetPanelSize(
petEntity.GetAsset().GetSpDef(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetSdCorrect(),
)
speed := util.CalculatePetPanelSize(
petEntity.GetAsset().GetSpd(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetSpeedCorrect(),
)
petEntity.SetMaxHp(hp)
petEntity.SetCurrentHp(hp)
petEntity.SetAttack(attack)
petEntity.SetDefense(defense)
petEntity.SetSpecialAttack(specialAttack)
petEntity.SetSpecialDefense(specialDefense)
petEntity.SetSpeed(speed)
return nil
}
// SavePlayer 保存玩家信息到数据库
func (s *Server) SavePlayer(player *entity.Player) (bool, error) {
ctx := context.Background()
tx, err := s.playerInfoRepo.BeginTransaction(ctx)
if err != nil {
return false, fmt.Errorf("开始事务失败: %v", err)
}
defer func() {
if r := recover(); r != nil {
tx.Rollback()
log.Printf("保存玩家时发生panic: %v", r)
} else if err != nil {
tx.Rollback()
} else {
tx.Commit()
}
}()
playerID := player.GetGameID()
pets := player.GetPetBag().GetUsedPets()
items := player.GetItemBag().GetItems()
// 保存玩家信息
if err := s.playerInfoRepo.Save(ctx, tx, player); err != nil {
return false, fmt.Errorf("保存玩家信息失败: %v", err)
}
// 保存精灵信息
if err := s.petRepo.SaveAll(ctx, tx, playerID, pets); err != nil {
return false, fmt.Errorf("保存精灵信息失败: %v", err)
}
// 保存玩家背包信息
if err := s.playerItemRepo.SaveAll(ctx, tx, playerID, items); err != nil {
return false, fmt.Errorf("保存背包信息失败: %v", err)
}
return true, nil
}
// Destroy 销毁服务器,清理资源
func (s *Server) Destroy() error {
// 保存所有玩家数据
s.mutex.RLock()
for _, player := range s.players {
go func(p *entity.Player) {
if _, err := s.SavePlayer(p); err != nil {
log.Printf("保存玩家 %d 数据失败: %v", p.GetAccountID(), err)
}
}(player)
}
s.mutex.RUnlock()
log.Println("Destroying server ...")
return nil
}

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@@ -0,0 +1,10 @@
package serialize
type ArraySerialize struct {
OrderId int64 `v:"order-exist"`
ProductName string
Amount int64
// ...
}
var paddedContent byte=0//长度不足时填充的内容, 默认填充0

20
common/serialize/cheak.go Normal file
View File

@@ -0,0 +1,20 @@
package serialize
import (
"context"
"fmt"
"github.com/gogf/gf/v2/util/gvalid"
)
type Request struct {
OrderId int64 `v:"order-exist"`
ProductName string `v:"order-exist"`
Amount int64
// ...
}
func RuleOrderExist(ctx context.Context, in gvalid.RuleFuncInput) error {
fmt.Println(in)
return nil
}

View File

@@ -0,0 +1,22 @@
package serialize
import (
"fmt"
"testing"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gctx"
)
func Test_main(t *testing.T) {
var (
ctx = gctx.New()
req = &Request{
OrderId: 65535,
ProductName: "HikingShoe",
Amount: 10000,
}
)
err := g.Validator().RuleFunc("order-exist", RuleOrderExist).Data(req).Run(ctx)
fmt.Println(err)
}

236
common/serialize/ser.go Normal file
View File

@@ -0,0 +1,236 @@
package serialize
import (
"bytes"
"context"
"encoding/binary"
"errors"
"fmt"
"reflect"
"strings"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gctx"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/gvalid"
"github.com/tnnmigga/enum"
)
var lengthtype = enum.New[struct {
LENGTH_FIRST int
FIXED_LENGTH int
}]()
// PacketSerializer 定义序列化函数类型,将数据转换为字节切片
type PacketSerializer[T any] func(data T) ([]byte, error)
// PacketDeserializer 定义反序列化函数类型,将字节切片转换为数据
type PacketDeserializer[T any] func(data []byte) (T, error)
// PacketHandler 封装序列化和反序列化处理函数
type PacketHandler[T any] struct {
Serialize PacketSerializer[T] // 序列化函数
Deserialize PacketDeserializer[T] // 反序列化函数
}
func serializebase[T any](field reflect.StructField, buf *bytes.Buffer, writedata any) error {
if field.Type.Kind() == reflect.Slice { //|| field.Type.Kind() == reflect.Array}
datatype := make(chan int, 1)
FIXED_LENGTH := func(ctx context.Context, in gvalid.RuleFuncInput) error {
if in.Field == field.Name { //判断相同
datatype <- lengthtype.FIXED_LENGTH
}
return nil
}
LENGTH_FIRST := func(ctx context.Context, in gvalid.RuleFuncInput) error {
datatype <- lengthtype.FIXED_LENGTH
// fmt.Println(in)
return nil
}
length := func(ctx context.Context, in gvalid.RuleFuncInput) error {
tem := <-datatype
close(datatype)
writelen := 0
if parts := strings.Split(in.Rule, ":"); len(parts) > 1 {
writelen = gconv.Int(strings.TrimSpace(parts[1]))
}
switch tem {
case lengthtype.FIXED_LENGTH: //in.value
tempslice := gconv.SliceAny(writedata)
temp := make([]byte, writelen-len(tempslice))
for i := 0; i < len(tempslice); i++ {
tempdata := tempslice[i]
fmt.Println(i)
serializebase[T]( field, buf, tempdata) //todo递归序列化
// copy(temp, date1)
// if err := binary.Write(buf, binary.BigEndian, temp); err != nil {
// return nil
// }
}
if err := binary.Write(buf, binary.BigEndian, temp); err != nil {
return nil
}
case lengthtype.LENGTH_FIRST:
// temp := make([]byte, writelen)
// date1 := []byte(writedata.(string))
// copy(temp, date1)
// if err := binary.Write(buf, binary.BigEndian, temp); err != nil {
// return nil
// }
}
return nil
}
rules := make(map[string]gvalid.RuleFunc, 3)
rules["LENGTH_FIRST"] = LENGTH_FIRST
rules["FIXED_LENGTH"] = FIXED_LENGTH
rules["length"] = length
g.Validator().RuleFuncMap(rules).Data(writedata).Run(gctx.New())
// serializeslice[T](field, buf, writedata)
} else {
if err := binary.Write(buf, binary.BigEndian, writedata); err != nil {
}
}
return nil
}
// DefaultPacketSerializer 默认序列化实现,使用大端序写入数据
func DefaultPacketSerializer[T any]() PacketSerializer[T] {
return func(data T) ([]byte, error) {
var buf bytes.Buffer
// 使用大端序写入数据
// 1. 使用reflect获取结构体类型
typ := reflect.TypeOf(data)
fmt.Println("结构体类型名称:", typ.Name())
fmt.Println("字段数量:", typ.NumField())
for i := 0; i < typ.NumField(); i++ {
field := typ.Field(i)
fmt.Printf("字段名: %s, 类型: %s",
field.Name, field.Type)
fmt.Println("字段值:", reflect.ValueOf(data).Field(i).Interface())
writedata := reflect.ValueOf(data).Field(i).Interface()
fmt.Println(field.Type.Kind())
serializebase[T]( field, &buf, writedata)
}
return buf.Bytes(), nil
}
}
// DefaultPacketDeserializer 默认反序列化实现,使用大端序读取数据
func DefaultPacketDeserializer[T any]() PacketDeserializer[T] {
return func(data []byte) (T, error) {
var result T
reader := bytes.NewReader(data)
// 使用大端序读取数据
if err := binary.Read(reader, binary.BigEndian, &result); err != nil {
var zero T
return zero, err
}
return result, nil
}
}
// NewDefaultPacketHandler 创建默认的数据包处理句柄
func NewDefaultPacketHandler[T any]() *PacketHandler[T] {
return &PacketHandler[T]{
Serialize: DefaultPacketSerializer[T](),
Deserialize: DefaultPacketDeserializer[T](),
}
}
// 示例:使用自定义类型演示序列化与反序列化
type ExampleData struct {
ID int32
Name string
Data []byte
}
// 自定义序列化函数(处理结构体类型)
func CustomSerializer() PacketSerializer[ExampleData] {
return func(data ExampleData) ([]byte, error) {
var buf bytes.Buffer
// 先序列化基本类型字段
if err := binary.Write(&buf, binary.BigEndian, data.ID); err != nil {
return nil, err
}
// 序列化字符串长度和内容
lenName := int32(len(data.Name))
if err := binary.Write(&buf, binary.BigEndian, lenName); err != nil {
return nil, err
}
if _, err := buf.Write([]byte(data.Name)); err != nil {
return nil, err
}
// 序列化字节数组长度和内容
lenData := int32(len(data.Data))
if err := binary.Write(&buf, binary.BigEndian, lenData); err != nil {
return nil, err
}
if _, err := buf.Write(data.Data); err != nil {
return nil, err
}
return buf.Bytes(), nil
}
}
// 自定义反序列化函数(处理结构体类型)
func CustomDeserializer() PacketDeserializer[ExampleData] {
return func(data []byte) (ExampleData, error) {
var result ExampleData
reader := bytes.NewReader(data)
// 读取基本类型字段
if err := binary.Read(reader, binary.BigEndian, &result.ID); err != nil {
return result, err
}
// 读取字符串长度和内容
var lenName int32
if err := binary.Read(reader, binary.BigEndian, &lenName); err != nil {
return result, err
}
if lenName > int32(reader.Len()) {
return result, errors.New("invalid name length")
}
nameBuf := make([]byte, lenName)
if _, err := reader.Read(nameBuf); err != nil {
return result, err
}
result.Name = string(nameBuf)
// 读取字节数组长度和内容
var lenData int32
if err := binary.Read(reader, binary.BigEndian, &lenData); err != nil {
return result, err
}
if lenData > int32(reader.Len()) {
return result, errors.New("invalid data length")
}
result.Data = make([]byte, lenData)
if _, err := reader.Read(result.Data); err != nil {
return result, err
}
return result, nil
}
}

View File

@@ -5,6 +5,7 @@ import (
"github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging" "github.com/panjf2000/gnet/v2/pkg/logging"
"blazing/common/data/entity"
) )
func (s *Server) Boot() error { func (s *Server) Boot() error {
@@ -35,19 +36,18 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) { func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) {
conn.SetContext(entity.NewClientData())//注入data
if s.network == "tcp" { if s.network == "tcp" {
return s.handleTcp(conn) return s.handleTcp(conn)
} }
return gnet.None return gnet.None
} }
func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) { func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
for { for {
data, err := s.codec.Decode(conn) data, err := s.codec.Decode(conn)
if err != nil { if err != nil {
break break
@@ -73,11 +73,11 @@ func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
} }
func (s *Server) parser(c gnet.Conn, line []byte) { func (s *Server) parser(c gnet.Conn, line []byte) {
//todo 这里待实现注入player实体
s.handler.Handle(line) s.handler.Handle(line)
} }
func (s *Server) Start() { func (s *Server) Start() {
err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore)) err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore))
logging.Infof("server exits with error: %v", err) logging.Infof("server exits with error: %v", err)
} }

98
common/socket/cmd/cmd.go Normal file
View File

@@ -0,0 +1,98 @@
package cmd
import (
"github.com/tnnmigga/enum"
)
// Enum 辅助类型定义
type EnumValue struct {
Value int
Name string
}
// MessageCommandIDRegistry 消息命令ID注册表
var MessageCommandIDRegistry = enum.New[struct {
// 在线相关命令
Commend_OnLine int `enum:"105"` // 在线命令
Login_In int `enum:"1001"` // 玩家登录
System_Time int `enum:"1002"` // 返回当前时间戳
Map_Hot int `enum:"1004"` // 显示地图热度(此地图内玩家数量)
Gold_Online_Check_Remain int `enum:"1106"` // 返回玩家金豆数量
// 地图相关命令
Enter_Map int `enum:"2001"` // 告知后端玩家进入新地图
Leave_Map int `enum:"2002"` // 玩家离开地图
List_Map_Player int `enum:"2003"` // 返回当前地图玩家列表
Map_Ogre_List int `enum:"2004"` // 精灵刷新
// 用户信息相关命令
Get_Sim_UserInfo int `enum:"2051"` // 返回邮人物简单信息
Get_More_UserInfo int `enum:"2052"` // 返回人物详细信息
Change_Nick_Name int `enum:"2061"` // 修改玩家名字
// 动作相关命令
People_Walk int `enum:"2101"` // 玩家走路包
Chat int `enum:"2102"` // 公屏聊天
Aimat int `enum:"2104"` // 射击
// 精灵相关命令
Get_Pet_Info int `enum:"2301"` // 获取精灵详细信息
Get_Pet_List int `enum:"2303"` // 获取所有的精灵列表
Pet_Release int `enum:"2304"` // 精灵加入背包或放回仓库
Pet_Show int `enum:"2305"` // 展示精灵
Pet_Cure int `enum:"2306"` // 恢复精灵状态,NONO恢复所有精灵
Pet_Study_Skill int `enum:"2307"` // 升级学习替换技能
Pet_Default int `enum:"2308"` // 设置精灵首发
Pet_One_Cure int `enum:"2310"` // 恢复精灵状态,精灵恢复单只精灵
Pet_Skill_Switch int `enum:"2312"` // 切换精灵技能
Pet_Set_Exp int `enum:"2318"` // 分配精灵经验
Pet_Get_Exp int `enum:"2319"` // 获取积累经验
Pet_Room int `enum:"2325"` // 跟随精灵获取信息
Get_Soul_Bead_List int `enum:"2354"` // 返回元神珠信息
// 战斗相关命令
Ready_To_Fight int `enum:"2404"` // 客户端通知服务端可以开始战斗, 此包表示客户端可以开始战斗, 无需服务端回复此包内容
Use_Skill int `enum:"2405"` // 使用技能
Change_Pet int `enum:"2407"` // 切换精灵
Fight_NPC_Monster int `enum:"2408"` // 与野怪对战的申请进入战斗
Catch_Monster int `enum:"2409"` // 捕捉精灵
Challenge_Boss int `enum:"2411"` // 与当前地图的Boss类型野怪进入战斗
Note_ReadyTo_Fight int `enum:"2503"` // 通知客户端已经可以开始战斗
Note_Start_Fight int `enum:"2504"` // 在客户端告知服务端可以开始战斗后, 服务端回给客户端战斗开始
Note_Use_Skill int `enum:"2505"` // 通知使用技能
Fight_Over int `enum:"2506"` // 战斗结束
Note_Update_Skill int `enum:"2507"` // 升级获得学习技能
Note_Update_Prop int `enum:"2508"` // 返回升级后的信息
// 装备物品相关命令
Change_Cloth int `enum:"2604"` // 修改玩家装备
Item_List int `enum:"2605"` // 返回玩家物品列表
// 奖励相关命令
Talk_Count int `enum:"2701"` // 玩家领取奖励的次数(挖矿,礼包等)
Talk_Cate int `enum:"2702"` // 领取奖品的内容
Mail_Get_Unread int `enum:"2757"` // 返回邮件数量
// 系统相关命令
System_Message int `enum:"8002"` // 后端主动发送面板消息
Get_Boss_Monster int `enum:"8004"` // 返回战斗结束后的奖励包或主动发放奖励
// NONO相关命令
Nono_Info int `enum:"9003"` // 通过米米号获取nono信息
Nono_Follow_Or_Home int `enum:"9019"` // nono跟随或回家
// 特殊命令
Get_Quadruple_Exe_Time int `enum:"50007"` // 返回已使用四倍剩余时间
// 暂未处理的包
Item_Buy int `enum:"2601"` // 物品购买
Item_Sale int `enum:"2602"` // 物品出售
Friend_Add int `enum:"2151"` // 添加好友
Friend_Remove int `enum:"2153"` // 移除好友
Invite_To_Fight int `enum:"2401"` // 邀请战斗
Escape_Fight int `enum:"2410"` // 逃离战斗
Join_Game int `enum:"5001"` // 加入游戏
Game_Over int `enum:"5002"` // 游戏结束
Leave_Game int `enum:"5003"` // 离开游戏
}]()

View File

@@ -0,0 +1,14 @@
package cmd
import (
"testing"
)
func BenchmarkCmd(b *testing.B) {
b.ReportAllocs()
//写入
for i := 0; i < b.N; i++ {
b.Log(MessageCommandIDRegistry.Change_Cloth)
}
}

View File

@@ -1,33 +0,0 @@
package codec
import (
"log"
"github.com/panjf2000/gnet/v2"
)
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
// Handle 处理网络连接
func Handle(conn gnet.Conn) error {
// 读取数据并检查是否为跨域请求
data, err := conn.Peek(len(TEXT))
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return err
}
if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", conn.RemoteAddr())
// 处理跨域请求
conn.Write([]byte(CROSS_DOMAIN))
conn.Discard(len(TEXT))
return nil
}
return nil
}

View File

@@ -10,4 +10,5 @@ type SocketCodec interface {
Encode([]byte) ([]byte, error) Encode([]byte) ([]byte, error)
Decode(gnet.Conn) ([]byte, error) Decode(gnet.Conn) ([]byte, error)
} }

View File

@@ -1,13 +1,21 @@
package codec package codec
import ( import (
"blazing/common/data/entity"
"encoding/binary" "encoding/binary"
"errors" "errors"
"io" "io"
"log"
"github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2"
) )
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
var ErrIncompletePacket = errors.New("incomplete packet") var ErrIncompletePacket = errors.New("incomplete packet")
// TomeeSocketCodec 协议格式: // TomeeSocketCodec 协议格式:
@@ -23,26 +31,54 @@ var ErrIncompletePacket = errors.New("incomplete packet")
// * | ... ... | // * | ... ... |
// * +-----------+ // * +-----------+
type TomeeSocketCodec struct{} type TomeeSocketCodec struct{}
var _ SocketCodec = (*TomeeSocketCodec)(nil)
var _ SocketCodec = (*TomeeSocketCodec)(nil)
func NewTomeeSocketCodec() *TomeeSocketCodec { func NewTomeeSocketCodec() *TomeeSocketCodec {
return &TomeeSocketCodec{} return &TomeeSocketCodec{}
} }
func handle(c gnet.Conn) {
clientdata:=c.Context().(*entity.ClientData)
if(clientdata.IsCrossDomain){
return
}
// 读取数据并检查是否为跨域请求
data, err := c.Peek(len(TEXT))
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return
}
if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", c.RemoteAddr())
// 处理跨域请求
c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT))
clientdata.IsCrossDomain=true
return
}
return
}
func (codec TomeeSocketCodec) Encode(buf []byte) ([]byte, error) { func (codec TomeeSocketCodec) Encode(buf []byte) ([]byte, error) {
bodyLen := len(buf) bodyLen := len(buf)
data := make([]byte, 4+bodyLen) data := make([]byte, 4+bodyLen)
// 写入4字节的包长度 // 写入4字节的包长度
binary.BigEndian.PutUint32(data[:4], uint32(bodyLen)) binary.BigEndian.PutUint32(data[:4], uint32(bodyLen))
// 写入包体 // 写入包体
copy(data[4:], buf) copy(data[4:], buf)
return data, nil return data, nil
} }
func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) { func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) {
handle(c)
// 先读取4字节的包长度 // 先读取4字节的包长度
lenBuf, err := c.Peek(4) lenBuf, err := c.Peek(4)
if err != nil { if err != nil {
@@ -51,10 +87,10 @@ func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) {
} }
return nil, err return nil, err
} }
bodyLen := binary.BigEndian.Uint32(lenBuf) bodyLen := binary.BigEndian.Uint32(lenBuf)
totalLen := 4 + int(bodyLen) totalLen := 4 + int(bodyLen)
// 检查整个包是否完整 // 检查整个包是否完整
buf, err := c.Peek(totalLen) buf, err := c.Peek(totalLen)
if err != nil { if err != nil {
@@ -63,13 +99,13 @@ func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) {
} }
return nil, err return nil, err
} }
// 提取包体 // 提取包体
body := make([]byte, bodyLen) body := make([]byte, bodyLen)
copy(body, buf[4:totalLen]) copy(body, buf[4:totalLen])
// 从缓冲区中丢弃已读取的数据 // 从缓冲区中丢弃已读取的数据
_, _ = c.Discard(totalLen) _, _ = c.Discard(totalLen)
return body, nil return body, nil
} }

View File

@@ -4,7 +4,7 @@ use (
./common ./common
./common/contrib/drivers/mysql ./common/contrib/drivers/mysql
./common/contrib/files/local ./common/contrib/files/local
./cool ./common/cool
./logic ./logic
./login ./login
./modules/base ./modules/base

View File

@@ -1,7 +1,21 @@
package main package main
import "blazing/common/socket" import (
"blazing/common/bytearray/serialize"
"blazing/common/core/info"
"blazing/common/socket"
"fmt"
)
func main() { func main() {
tt:=info.NewServerInfo()
tt.OnlineID=99
tt.IP=[]byte("127.0.0.1")
tt1:=serialize.NewDefaultPacketHandler[info.ServerInfo]()
tg,_:=tt1.Serialize(*tt)
fmt.Println(tg)
socket.NewServer(socket.WithPort("9999")).Start() socket.NewServer(socket.WithPort("9999")).Start()
} }