fix(fight): 修复技能效果参数错误和伤害统计问题 - 修复effect_508中参数索引错误,将Args()[1]改为Args()[0] - 修复effect_508中持续时间设置错误,统一设置为1 - 修复战斗伤害统计错误,将我方受伤统计改为对方受伤统计 ```
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@@ -166,7 +166,7 @@ func (our *Input) Damage(in *Input, sub *info.DamageZone) {
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})
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}
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if sub.Type == info.DamageType.Red { //红才会产生造成伤害
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our.AttackValue.LostHp += uint32(sub.Damage.IntPart()) //红伤落实
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our.Opp.AttackValue.LostHp += uint32(sub.Damage.IntPart()) //红伤落实
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}
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