修复战斗
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@@ -6,24 +6,24 @@ import (
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"blazing/logic/service/common"
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"blazing/logic/service/maphot"
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"blazing/logic/service/maps"
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"blazing/logic/service/maps/info"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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"github.com/jinzhu/copier"
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)
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func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.Info.MapID = data.MapId //登录地图
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space.GetSpace(c.Info.MapID).User.Store(c.Info.UserID, c) //添加玩家
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result = maps.NewOutInfo()
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result = info.NewOutInfo()
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c.Info.Pos = data.Point
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copier.Copy(result, c.Info)
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data.Broadcast(c.Info.MapID, *result) //同步广播
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return nil, -1
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go space.GetSpace(c.Info.MapID).EnterMap(c) //玩家进入地图
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return result, -1
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}
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func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
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@@ -34,23 +34,23 @@ func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *mapho
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return
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}
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func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *space.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
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c.Canmon = false
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c.Changemap = true //可以刷怪
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data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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space.GetSpace(c.Info.MapID).User.Delete(c.Info.UserID)
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c.Changemap = true //可以刷怪
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//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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go space.GetSpace(c.Info.MapID).LeaveMap(c) //玩家离开地图
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// 如果有正在运行的刷怪协程,发送停止信号
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c.Info.MapID = 0 // 重置当前地图
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return nil, -1
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return &info.LeaveMapOutboundInfo{UserID: c.Info.UserID}, -1
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}
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func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &maps.ListMapPlayerOutboundInfo{}
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result.Player = make([]maps.OutInfo, 0)
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result.Player = make([]info.OutInfo, 0)
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space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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result1 := maps.NewOutInfo()
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result1 := info.NewOutInfo()
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copier.CopyWithOption(result1, player.GetInfo(), copier.Option{DeepCopy: true})
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result.Player = append(result.Player, *result1)
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result.Player = LastFourElements(result.Player)
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