修复战斗

This commit is contained in:
1
2025-11-15 22:17:43 +00:00
parent 4a4806fd82
commit 88cd1affe4
38 changed files with 708 additions and 847 deletions

View File

@@ -6,24 +6,24 @@ import (
"blazing/logic/service/common"
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
"blazing/logic/service/maps/info"
"blazing/logic/service/player"
"blazing/logic/service/space"
"github.com/jinzhu/copier"
)
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.Info.MapID).User.Store(c.Info.UserID, c) //添加玩家
result = maps.NewOutInfo()
result = info.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
data.Broadcast(c.Info.MapID, *result) //同步广播
return nil, -1
go space.GetSpace(c.Info.MapID).EnterMap(c) //玩家进入地图
return result, -1
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
@@ -34,23 +34,23 @@ func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *mapho
return
}
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *space.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
c.Canmon = false
c.Changemap = true //可以刷怪
data.Broadcast(c.Info.MapID, space.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
space.GetSpace(c.Info.MapID).User.Delete(c.Info.UserID)
c.Changemap = true //可以刷怪
//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
go space.GetSpace(c.Info.MapID).LeaveMap(c) //玩家离开地图
// 如果有正在运行的刷怪协程,发送停止信号
c.Info.MapID = 0 // 重置当前地图
return nil, -1
return &info.LeaveMapOutboundInfo{UserID: c.Info.UserID}, -1
}
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0)
result.Player = make([]info.OutInfo, 0)
space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
result1 := maps.NewOutInfo()
result1 := info.NewOutInfo()
copier.CopyWithOption(result1, player.GetInfo(), copier.Option{DeepCopy: true})
result.Player = append(result.Player, *result1)
result.Player = LastFourElements(result.Player)