feat: 实现战斗效果逻辑和接口重构
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This commit is contained in:
xinian
2026-03-28 21:57:22 +08:00
committed by cnb
parent 0780eae582
commit 875ad668aa
332 changed files with 2062 additions and 1442 deletions

View File

@@ -3,14 +3,13 @@ package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// -----------------------------------------------------------
// 通用效果:受物理攻击时概率附加指定状态(如麻痹、冰冻等)
// -----------------------------------------------------------
type EffectPhysicalAttackAddStatus struct {
node.EffectNode
RoundEffectSideArg0Base
targetStatus info.EnumPetStatus // 差异化:要附加的目标状态
}
@@ -72,7 +71,3 @@ func (e *EffectPhysicalAttackAddStatus) Skill_Use_ex() bool {
}
// 设置参数(复用父类逻辑)
func (e *EffectPhysicalAttackAddStatus) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}