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@@ -3,14 +3,13 @@ package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// -----------------------------------------------------------
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// 通用效果:受物理攻击时概率附加指定状态(如麻痹、冰冻等)
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// -----------------------------------------------------------
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type EffectPhysicalAttackAddStatus struct {
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node.EffectNode
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RoundEffectSideArg0Base
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targetStatus info.EnumPetStatus // 差异化:要附加的目标状态
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}
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@@ -72,7 +71,3 @@ func (e *EffectPhysicalAttackAddStatus) Skill_Use_ex() bool {
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}
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// 设置参数(复用父类逻辑)
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func (e *EffectPhysicalAttackAddStatus) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
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}
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