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@@ -5,7 +5,7 @@ import (
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"blazing/logic/service/fight/node"
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)
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// 440 - n回合内对手使用技能消耗的PP值变为m倍
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// Effect 440: {0}回合内对手使用技能消耗的PP值变为{1}倍
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type Effect440 struct {
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node.EffectNode
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}
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@@ -13,9 +13,9 @@ type Effect440 struct {
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func (e *Effect440) Skill_Use() bool {
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// 创建一个延迟生效的效果,在下一回合开始生效
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e.Ctx().Opp.AddEffect(e.Ctx().Our, e.GenSub(&Effect440_sub{
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addSubEffect(e.Ctx().Our, e.Ctx().Opp, &e.EffectNode, &Effect440_sub{
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m: int(e.Args()[1].IntPart()),
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}, int(e.Args()[0].IntPart())))
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}, int(e.Args()[0].IntPart()))
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return true
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}
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