feat: 实现战斗效果逻辑和接口重构
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This commit is contained in:
xinian
2026-03-28 21:57:22 +08:00
committed by cnb
parent 0780eae582
commit 875ad668aa
332 changed files with 2062 additions and 1442 deletions

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@@ -5,11 +5,26 @@ import (
)
// 51. 如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP和PP值;a1: burst_hp high-32, a2: burst_hp low-32
// TODO: 实现如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP和PP值;a1: burst_hp high-32, a2: burst_hp low-32的核心逻辑
type NewSel51 struct {
NewSel0
}
func (e *NewSel51) Action_end_ex() bool {
if !e.IsOwner() {
return true
}
if e.Ctx().Our.CurrentPet.GetHP().IntPart() == 0 {
return true
}
if e.Ctx().Our.CurrentPet.GetHP().Cmp(e.Args()[0]) >= 0 {
return true
}
e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Ctx().Our.CurrentPet.GetMaxHP())
e.Ctx().Our.HealPP(-1)
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 51, &NewSel51{})
}