feat: 实现战斗效果逻辑和接口重构
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This commit is contained in:
xinian
2026-03-28 21:57:22 +08:00
committed by cnb
parent 0780eae582
commit 875ad668aa
332 changed files with 2062 additions and 1442 deletions

View File

@@ -1,15 +1,37 @@
package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 43. 遇到天敌自身所有技能先制减少na1: n
// TODO: 实现遇到天敌自身所有技能先制减少na1: n的核心逻辑
type NewSel43 struct {
NewSel0
}
func (e *NewSel43) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if !e.IsOwner() {
return true
}
if !e.ISNaturalEnemy() {
return true
}
if fattack == nil || sattack == nil {
return true
}
if fattack.PlayerID == e.Ctx().Our.UserID {
if fattack.SkillEntity != nil {
fattack.SkillEntity.XML.Priority -= int(e.Args()[0].IntPart())
}
return true
}
if sattack.PlayerID == e.Ctx().Our.UserID && sattack.SkillEntity != nil {
sattack.SkillEntity.XML.Priority -= int(e.Args()[0].IntPart())
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 43, &NewSel43{})
}