diff --git a/go.work b/go.work index cc6b4c72..df7fa9f5 100644 --- a/go.work +++ b/go.work @@ -1,7 +1,5 @@ go 1.20 -toolchain go1.21.4 - use ( ./common ./common/contrib/drivers/mysql diff --git a/logic/controller/task.go b/logic/controller/task.go index 95e08539..f6a75d8e 100644 --- a/logic/controller/task.go +++ b/logic/controller/task.go @@ -109,11 +109,16 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player. */ func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) { result = &task.GetTaskBufOutboundInfo{} +<<<<<<< HEAD c.Service.Task(data.TaskId, func(te *model.TaskEX)bool { result.TaskId = te.TaskID result.TaskList = te.Data return false }) +======= + result.TaskId = data.TaskId + result.TaskList = info.Data +>>>>>>> ea1148039e70e6b1dadf6c892b49e547d0f10ac7 return result, 0 } diff --git a/logic/service/fight/fightc.go b/logic/service/fight/fightc.go index 50378809..deaaecb8 100644 --- a/logic/service/fight/fightc.go +++ b/logic/service/fight/fightc.go @@ -41,11 +41,11 @@ func (f *FightC) GetInputByPlayer(c common.PlayerI, isOpposite bool) *input.Inpu // 判断当前玩家是否为我方玩家 isOurPlayer := c == f.Our.Player - // 逻辑简化:当"是否为我方玩家"与"是否需要对方"状态一致时,返回对方输入,否则返回我方输入 - if isOurPlayer == isOpposite { - return f.Opp + // 当isOurPlayer与isOpposite值不同时返回我方,相同时返回对方 + if isOurPlayer != isOpposite { + return f.Our } - return f.Our + return f.Opp } func (f *FightC) GetInputByAction(c BattleActionI, isOpposite bool) *input.Input { @@ -320,35 +320,34 @@ func (f *FightC) battleLoop() { switch { case faction.ItemID >= 30001 && faction.ItemID <= 300010: //胶囊 - f.Broadcast(func(ff *input.Input) { - //todo 将血量和技能pp传回enterturn - tt, ok := ff.Player.(*player.Player) - mo, ism := f.Opp.Player.(*player.AI_player) - if ok && ism && mo.CanCapture { //如果获取玩家 + //todo 将血量和技能pp传回enterturn + tt, ok := f.Our.Player.(*player.Player) + mo, ism := f.Opp.Player.(*player.AI_player) - ok, _ := f.Our.Capture(f.Opp.CurrentPet, faction.ItemID, -1) - if ok { //todo 待补充 - tt.Service.PetAdd(*f.Opp.CurrentPet.Info) - tt.CatchPetInfo(info.CatchMonsterOutboundInfo{ - CatchTime: uint32(f.Opp.CurrentPet.Info.CatchTime), - PetId: uint32(f.Opp.CurrentPet.ID), - }) - ff.Player.SendFightEndInfo(info.FightOverInfo{ + if ok && ism && mo.CanCapture { //如果获取玩家 - WinnerId: f.ownerID, - }) - f.closefight = true - } else { - tt.CatchPetInfo(info.CatchMonsterOutboundInfo{}) - } + ok, _ := f.Our.Capture(f.Opp.CurrentPet, faction.ItemID, -1) + if ok { //todo 待补充 + tt.Service.PetAdd(*f.Opp.CurrentPet.Info) + tt.CatchPetInfo(info.CatchMonsterOutboundInfo{ + CatchTime: uint32(f.Opp.CurrentPet.Info.CatchTime), + PetId: uint32(f.Opp.CurrentPet.ID), + }) + tt.SendFightEndInfo(info.FightOverInfo{ - } else { //说明不是可以捕捉的 + WinnerId: f.ownerID, + }) + f.closefight = true + } else { tt.CatchPetInfo(info.CatchMonsterOutboundInfo{}) - } - }) + } else { //说明不是可以捕捉的 + tt.CatchPetInfo(info.CatchMonsterOutboundInfo{}) + + } + // 当 ItemID 在 30001-300010 之间时执行的逻辑 fmt.Println("ItemID 在范围内") case faction.ItemID == 300001: @@ -465,6 +464,9 @@ func (f *FightC) processSkillAttack(attacker, defender *input.Input, a *SelectSk func (f *FightC) enterturn(fattack, sattack BattleActionI) { + if f.closefight { //战斗结束 + return + } f.initAttackers(fattack) //初始化先后手 var attacker, defender *input.Input diff --git a/logic/service/fight/input/input.go b/logic/service/fight/input/input.go index 75958d49..fcf9148e 100644 --- a/logic/service/fight/input/input.go +++ b/logic/service/fight/input/input.go @@ -28,7 +28,7 @@ type Input struct { func NewInput(c common.FightI, p common.PlayerI) *Input { ret := &Input{FightC: c, Player: p} - t := NodeM[1000000] + t, _ := ret.GetDamageEffect(1) ret.AddEffect(deepcopy.Copy(t).(Effect)) //添加默认基类,实现继承 p.SetFightC(c) //给玩家设置战斗容器 return ret diff --git a/logic/service/fight/playeraction.go b/logic/service/fight/playeraction.go index 02736b39..46fd5b80 100644 --- a/logic/service/fight/playeraction.go +++ b/logic/service/fight/playeraction.go @@ -44,8 +44,13 @@ func (f *FightC) ChangePet(c common.PlayerI, id uint32) { BaseAction: NewBaseAction(c.GetInfo().UserID), } f.Switch = append(f.Switch, ret) + if c.GetInfo().UserID == f.ownerID { - f.GetInputByPlayer(c, false).CurrentPet, ret.Reason = f.GetInputByPlayer(c, false).GetPet(id) + f.GetInputByPlayer(c, false).CurrentPet, ret.Reason = f.GetInputByPlayer(c, false).GetPet(id) + } else { + + f.GetInputByPlayer(c, true).CurrentPet, ret.Reason = f.GetInputByPlayer(c, true).GetPet(id) + } f.actionChan <- ret } diff --git a/logic/service/player/new.go b/logic/service/player/new.go index 32306974..dbc37be9 100644 --- a/logic/service/player/new.go +++ b/logic/service/player/new.go @@ -17,7 +17,7 @@ func NewPlayer(opts ...PlayerOption) *Player { p.StopChan = make(chan struct{}) // 启动刷怪协程 - go func(stopChan chan struct{}, currentMap int) { + go func(stopChan chan struct{}) { ticker := time.NewTicker(10 * time.Second) defer ticker.Stop() @@ -35,7 +35,7 @@ func NewPlayer(opts ...PlayerOption) *Player { } } - }(p.StopChan, int(p.Info.MapID)) + }(p.StopChan) for _, opt := range opts { opt(p) } diff --git a/modules/blazing/model/pet.go b/modules/blazing/model/pet.go index 2d270c79..ffe08c26 100644 --- a/modules/blazing/model/pet.go +++ b/modules/blazing/model/pet.go @@ -61,6 +61,11 @@ type PetEX struct { } +type PetS struct { + Pet + Data []PetInfo `orm:"data" dc:"资源规格"` +} + func LastFourElements[T any](s []T) []T { n := len(s) if n <= 4 { diff --git a/modules/blazing/model/task.go b/modules/blazing/model/task.go index ad450218..e0de7414 100644 --- a/modules/blazing/model/task.go +++ b/modules/blazing/model/task.go @@ -15,10 +15,20 @@ type Task struct { Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"` } +<<<<<<< HEAD // TaskEX 单个任务的详细信息,包含任务步骤状态和整体状态 type TaskEX struct { Task Data []uint32 `struc:"[20]byte" orm:"data" json:"data"` +======= +// TaskInfo 单个任务的详细信息,包含任务步骤状态和整体状态 +type TaskInfo struct { + Task + // TaskInfo 任务步骤信息, + // struc:"[20]byte" 确保二进制序列化时固定20字节长度,json标签指定JSON字段名 + //TaskID uint32 `json:"task_id"` //区分是每日任务还是常规任务,常规为0,每日为1 + Data []uint32 `orm:"data" struc:"[20]byte" json:"task_info"` +>>>>>>> ea1148039e70e6b1dadf6c892b49e547d0f10ac7 //LastResetTime time.Time `gorm:"not null;comment:'上次重置时间(UTC)'" json:"last_reset_time"` //这里是每天重置 // Status 任务整体状态:0-未接受,1-已接受,2-已完成未领取,3-已完成已领取 // json标签指定JSON字段名,与业务状态说明保持一致