From 8552eb61a82caf5ddf9642b7db79a1385a6ddb43 Mon Sep 17 00:00:00 2001 From: xinian Date: Tue, 31 Mar 2026 04:39:39 +0800 Subject: [PATCH] =?UTF-8?q?chore:=20=E7=A7=BB=E9=99=A4=E6=9C=AA=E4=BD=BF?= =?UTF-8?q?=E7=94=A8=E7=9A=84=E6=8A=80=E8=83=BD=E6=95=88=E6=9E=9C=E6=8F=8F?= =?UTF-8?q?=E8=BF=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- logic/service/fight/effect/effect_info_map.go | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/logic/service/fight/effect/effect_info_map.go b/logic/service/fight/effect/effect_info_map.go index 8faafe45c..ab3b387c6 100644 --- a/logic/service/fight/effect/effect_info_map.go +++ b/logic/service/fight/effect/effect_info_map.go @@ -507,21 +507,11 @@ var effectInfoByID = map[int]string{ 766: "消除对手能力提升状态,消除成功则{0}回合内对手造成的攻击伤害不超过{1}点", 767: "{0}回合内每回合使用技能且出手流程结束后若对手处于能力下降状态则附加给对手{1}点固定伤害", 768: "对手每处于一种异常状态则附加{0}点固定伤害", - 774: "若自身当前体力高于对手则附加对手最大体力1/{0}的百分比伤害", - 775: "{0}回合内若受到的伤害大于{1},则恢复自身所有体力", - 777: "消除对手能力上升状态,消除成功下{0}回合必定先出手", - 778: "反转对手的能力提升状态,反转成功则恢复自身所有体力", - 779: "若对手处于能力提升状态则先制+2", 780: "{0}回合内受到攻击则{1}%令对手随机{2}个技能PP值归零", 781: "消除对手回合类效果,消除成功则{0}回合内令对手使用的属性技能无效", 782: "{0}%令对手{1},每次使用概率增加{2}%,最高概率{3}%", 783: "{0}回合内自身能力提升状态被消除或吸取时附加对手最大体力1/{1}的百分比伤害", 784: "若本回合击败对手则将对手的能力提升效果转移到自己身上", - 785: "若自身攻击对手时克制关系为微弱则先制+2", - 786: "令对手随机进入{0}种异常状态", - 787: "{0}回合内使用技能后若对手处于能力提升状态则附加对手最大体力1/{1}的百分比伤害", - 788: "消除对手能力提升,消除成功{0}回合内免疫异常状态", - 789: "消除对手回合类效果,消除成功对手下{0}回合受到的伤害翻倍", 790: "{0}回合内自身所有攻击无视伤害限制效果", 791: "{0}回合内每回合使用技能恢复自身最大体力的1/{1},恢复体力时若自身当前体力低于对手则恢复效果翻倍", 792: "先出手时对手当回合攻击技能无效",