根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的提交信息模板:
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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 优化了文档结构 ```
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48
modules/config/model/map_boos.go
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48
modules/config/model/map_boos.go
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package model
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import (
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"blazing/cool"
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)
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const (
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TableNameMapBoss = "config_map_boss" // 地图BOSS配置表(记录BOSS归属、属性、刷新规则、奖励等)
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)
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// MapBoss 地图BOSS核心配置模型(完全仿照MapPit实现风格)
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type MapBoss struct {
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*BaseConfig // 复用通用基础配置(ID/创建时间/更新时间/删除时间/备注等)
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*Event // 嵌入BOSS事件配置
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MapID int32 `gorm:"not null;index;comment:'所属地图ID'" json:"map_id" description:"地图ID"`
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// BOSS唯一标识ID
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BossID int `gorm:"not null;index;comment:'BOSSID'" json:"boss_id"`
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BossName string `gorm:"type:varchar(100);default:'';comment:'BOSS名称'" json:"boss_name" description:"BOSS名称"`
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BossMonID []int `gorm:"type:int[];comment:'BOSS怪ID列表'" json:"boss_mon_id"`
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WinBonusID []int `gorm:"type:int[];comment:'胜利奖励ID'" json:"win_bonus_id"`
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FailBonusID []int `gorm:"type:int[];comment:'失败奖励ID'" json:"fail_bonus_id"`
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//是否可捕捉MapPit
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IsCapture int `gorm:"type:int;default:0;comment:'是否可捕捉'" json:"is_capture"`
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}
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// TableName 指定MapBoss对应的数据库表名(遵循原模型规范)
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func (*MapBoss) TableName() string {
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return TableNameMapBoss
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}
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// GroupName 指定表所属的分组(保持和MapPit一致)
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func (*MapBoss) GroupName() string {
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return "default"
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}
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// NewMapBoss 创建一个新的MapBoss实例(初始化通用BaseConfig和BossEvent)
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func NewMapBoss() *MapBoss {
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return &MapBoss{
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BaseConfig: NewBaseConfig(),
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Event: &Event{},
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}
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}
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// init 初始化表结构(程序启动时自动创建/同步表)
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func init() {
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cool.CreateTable(&MapBoss{})
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}
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