```
feat(coolconfig): 修改端口配置字段名称 将配置结构体中的Port字段重命名为LoginPort,以更准确地反映其用途 作为登录端口配置,避免与GameOnlineID字段的注释混淆 ```
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@@ -64,15 +64,17 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
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}
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if cool.Config.ServerInfo.IsDebug != 0 {
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res.IsDebug = 1
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res.LoginAddr = "192.168.1.44:53888"
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} else {
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res.LoginAddr = cool.Config.File.Domain + ":" + cool.Config.LoginPort
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}
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return
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}
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type SessionRes struct {
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UserID int `json:"userid"`
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Session string `json:"session"`
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IsDebug int `json:"isDebug"`
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UserID int `json:"userid"`
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Session string `json:"session"`
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LoginAddr string `json:"loginaddr"`
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//Server model.ServerList `json:"server"`
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}
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@@ -40,7 +40,9 @@ func init() {
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g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
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// g.Server().BindMiddleware("/*", AutoI18n)
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g.Server().BindMiddleware("/*", MiddlewareCORS)
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// g.Server().BindMiddleware("/getip", func(r *ghttp.Request) {
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// r.Response.Write(cool.Config.File.Domain + ":" + gconv.String(cool.Config.LoginPort))
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// })
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}
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if config.Config.Middleware.Log.Enable {
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g.Server().BindMiddleware("/admin/*", BaseLog)
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