```
feat(coolconfig): 修改端口配置字段名称 将配置结构体中的Port字段重命名为LoginPort,以更准确地反映其用途 作为登录端口配置,避免与GameOnlineID字段的注释混淆 ```
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@@ -10,7 +10,7 @@ type sConfig struct {
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Eps bool `json:"eps,omitempty"` // 是否开启eps
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File *file `json:"file,omitempty"` // 文件上传配置
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Name string `json:"name"` // 项目名称
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Port string `json:"port"`
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LoginPort string `json:"port"`
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GameOnlineID uint16 `json:"port_bl"` //这个是命令行输入的参数
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ServerInfo ServerList
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@@ -70,7 +70,7 @@ func newConfig() *sConfig {
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AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(),
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Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
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Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
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Port: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
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LoginPort: string(GetCfgWithDefault(ctx, "server.port", g.NewVar("8080")).String()),
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RPC: GetCfgWithDefault(ctx, "server.rpc", g.NewVar("8080")).Uint16(),
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//GamePort: GetCfgWithDefault(ctx, "server.game", g.NewVar("8080")).Uint64s(),
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File diff suppressed because one or more lines are too long
@@ -4,7 +4,6 @@ import (
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"blazing/common/data/share"
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"blazing/cool"
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"blazing/modules/base/service"
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"context"
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"fmt"
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"log"
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@@ -85,7 +84,7 @@ func StartClient(id, port uint16, callback any) *struct {
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RegisterLogic func(uint16, uint16) error
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} {
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var rpcaddr, _ = service.NewBaseSysParamService().DataByKey(context.Background(), "server_ip")
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var rpcaddr = cool.Config.File.Domain
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//rpcaddr = "127.0.0.1"
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closer1, err := jsonrpc.NewMergeClient(context.Background(),
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"ws://"+rpcaddr+":"+rpcport, "", []interface{}{
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