提交战斗系统
This commit is contained in:
@@ -3,12 +3,10 @@ package controller
|
||||
import (
|
||||
"blazing/common/data/entity"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/common/socket/handler"
|
||||
"blazing/logic/service/maphot"
|
||||
"blazing/logic/service/maps"
|
||||
"blazing/logic/service/space"
|
||||
mservice "blazing/modules/blazing/service"
|
||||
"math/rand"
|
||||
"time"
|
||||
)
|
||||
|
||||
@@ -36,7 +34,7 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps
|
||||
time.After(5 * time.Second)
|
||||
// 首次刷新
|
||||
if !c.IsFighting && c.MapId != 0 {
|
||||
spawnMonsters(c)
|
||||
data.SpawnMonsters(c, true)
|
||||
}
|
||||
//循环刷新怪物
|
||||
|
||||
@@ -51,7 +49,7 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps
|
||||
case <-ticker.C:
|
||||
// 刷新当前地图的怪物
|
||||
if !c.IsFighting && c.MapId != 0 {
|
||||
spawnMonsters(c)
|
||||
data.SpawnMonsters(c, false)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -92,102 +90,3 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Play
|
||||
result.Player = append(result.Player, *result1)
|
||||
return
|
||||
}
|
||||
|
||||
// 刷怪具体实现
|
||||
func spawnMonsters(c *entity.Player) {
|
||||
// 获取当前地图的怪物配置
|
||||
|
||||
if c == nil || mservice.NewMonsterService().GetId(c.MapId) == 0 { //用户离线
|
||||
return
|
||||
}
|
||||
if !c.IsLogin {
|
||||
defer func() {
|
||||
|
||||
if c.StopChan != nil {
|
||||
close(c.StopChan)
|
||||
c.StopChan = nil
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
// 创建数据包
|
||||
tt := handler.NewTomeeHeader(2004, c.UserID)
|
||||
t1 := genMonster(c.MapId, generateThreeUniqueNumbers())
|
||||
|
||||
c.SendPack(tt.Pack(&t1))
|
||||
}
|
||||
|
||||
// 应该根据怪物信息决定后端生成
|
||||
func genMonster(mapid uint32, wz [3]int) maps.OgreInfo {
|
||||
// 设置怪物信息
|
||||
t1 := maps.OgreInfo{}
|
||||
|
||||
for i := 0; i < 3; i++ {
|
||||
|
||||
ttt := maps.OgrePetInfo{}
|
||||
ttt.Id = mservice.NewMonsterService().GetId(mapid) //待修改成xml获取
|
||||
|
||||
ttt.Shiny = uint32(i + 1) //异色概率,待实现自定义
|
||||
//t1.Data[i] = mservice.NewMonsterService().GetId(c.MapId)
|
||||
t1.Data[wz[i]] = ttt
|
||||
}
|
||||
|
||||
return t1
|
||||
}
|
||||
|
||||
// 计算整数的二进制1的个数(Integer.bitCount)
|
||||
func bitsCount(n int) int {
|
||||
count := 0
|
||||
for n > 0 {
|
||||
count += n & 1
|
||||
n >>= 1
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
// 生成0-9之间三个不重复的随机数 进地图5s
|
||||
func generateThreeUniqueNumbers() [3]int {
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
selected := make(map[int]bool)
|
||||
var result [3]int
|
||||
index := 0
|
||||
|
||||
for index < 3 {
|
||||
num := rand.Intn(10)
|
||||
if !selected[num] {
|
||||
selected[num] = true
|
||||
result[index] = num
|
||||
index++
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
// 从三个数字中移除一个,并从剩余6个数字中选一个补充 10s
|
||||
func replaceOneNumber(original [3]int) ([3]int, int, int) {
|
||||
// 随机选择要移除的索引(0-2)
|
||||
removeIndex := rand.Intn(3)
|
||||
removedNum := original[removeIndex]
|
||||
|
||||
// 找出所有不在原始数组中的数字(候选数字)
|
||||
candidates := []int{}
|
||||
originalMap := make(map[int]bool)
|
||||
for _, num := range original {
|
||||
originalMap[num] = true
|
||||
}
|
||||
|
||||
for i := 0; i < 10; i++ {
|
||||
if !originalMap[i] {
|
||||
candidates = append(candidates, i)
|
||||
}
|
||||
}
|
||||
|
||||
// 从候选数字中随机选择一个
|
||||
newNum := candidates[rand.Intn(len(candidates))]
|
||||
|
||||
// 创建新数组并替换数字
|
||||
newNumbers := original
|
||||
newNumbers[removeIndex] = newNum
|
||||
|
||||
return newNumbers, removedNum, newNum
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user