refactor(fight): 重构战斗系统
- 优化了技能解析和存储逻辑 - 重构了战斗流程和回合结算机制 - 调整了数据结构以提高性能 - 移除了未使用的代码和注释
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@@ -5,9 +5,28 @@ import (
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"fmt"
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"io"
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"net/http"
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"strconv"
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"strings"
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"time"
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)
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func parseSideEffectArgs(argsStr string) []int {
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if argsStr == "" {
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return []int{}
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}
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parts := strings.Fields(argsStr)
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args := make([]int, 0, len(parts))
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for _, part := range parts {
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if num, err := strconv.Atoi(part); err == nil {
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args = append(args, num)
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}
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}
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return args
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}
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// MovesTbl 定义 XML 根元素
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type MovesTbl struct {
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XMLName xml.Name `xml:"MovesTbl"`
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@@ -43,15 +62,18 @@ type Move struct {
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PwrBindDv int `xml:"PwrBindDv,attr,omitempty"` //威力(power)取决于自身的潜力(个体值)
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PwrDouble int `xml:"PwrDouble,attr,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍;
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SideEffect string `xml:"SideEffect,attr,omitempty"`
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SideEffectArg string `xml:"SideEffectArg,attr,omitempty"`
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AtkNum int `xml:"AtkNum,attr,omitempty"`
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Url string `xml:"Url,attr,omitempty"`
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SideEffect string `xml:"SideEffect,attr,omitempty"`
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SideEffectArg string `xml:"SideEffectArg,attr,omitempty"`
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SideEffectS []int
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SideEffectArgS []int
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AtkNum int `xml:"AtkNum,attr,omitempty"`
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Url string `xml:"Url,attr,omitempty"`
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Info string `xml:"info,attr,omitempty"`
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CD int `xml:"CD,attr"`
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}
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type SideEffect struct {
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ID int `xml:"ID,attr"`
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Help string `xml:"help,attr"`
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