refactor(fight): 重构战斗系统
- 优化了技能解析和存储逻辑 - 重构了战斗流程和回合结算机制 - 调整了数据结构以提高性能 - 移除了未使用的代码和注释
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@@ -20,11 +20,11 @@ type PetInfo struct {
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Type int `xml:"Type,attr"` //类型
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GrowthType int `xml:"GrowthType,attr"` //成长类型
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HP int `xml:"HP,attr"` //血量种族值
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Atk int `xml:"Atk,attr"`
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Def int `xml:"Def,attr"`
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SpAtk int `xml:"SpAtk,attr"`
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SpDef int `xml:"SpDef,attr"`
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Spd int `xml:"Spd,attr"`
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Atk uint32 `xml:"Atk,attr"` //攻击种族值
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Def uint32 `xml:"Def,attr"`
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SpAtk uint32 `xml:"SpAtk,attr"`
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SpDef uint32 `xml:"SpDef,attr"`
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Spd uint32 `xml:"Spd,attr"`
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YieldingExp int `xml:"YieldingExp,attr"`
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CatchRate string `xml:"CatchRate,attr"`
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YieldingEV string `xml:"YieldingEV,attr"`
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