```
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refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量

- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑

feat(logic/controller): 统一CanFight方法返回值为ErrorCode

- 修改PlayerFightBoss等战斗控制器中的Can
This commit is contained in:
昔念
2026-02-25 16:18:10 +08:00
parent 5e9ac0bef5
commit 7c1540ff6d
20 changed files with 284 additions and 272 deletions

View File

@@ -0,0 +1,30 @@
package service
import (
"blazing/cool"
"blazing/modules/config/model"
)
type MapNodeService struct {
*cool.Service
}
func NewMapNodeService() *MapNodeService {
return &MapNodeService{
&cool.Service{
Model: model.NewMapNode(),
PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"remake"},
FieldEQ: []string{"map_id"},
},
},
}
}
func (s *MapNodeService) GetData(mapid, pos uint32) []model.MapNode {
var pet []model.MapNode //一个特性应该是唯一的,但是我们要获取默认随机特性
dbm_enable(s.Model).Where("map_id", mapid).Wheref(`pos @> ARRAY[?]::integer[]`, pos).Scan(&pet)
return pet
}