refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量 - 将MonsterMap配置变量注释掉,因为当前不再使用该配置 - 相应地注释掉了初始化代码中的MonsterMap赋值逻辑 feat(logic/controller): 统一CanFight方法返回值为ErrorCode - 修改PlayerFightBoss等战斗控制器中的Can
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30
modules/config/service/map_node.go
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30
modules/config/service/map_node.go
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package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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)
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type MapNodeService struct {
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*cool.Service
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}
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func NewMapNodeService() *MapNodeService {
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return &MapNodeService{
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&cool.Service{
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Model: model.NewMapNode(),
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PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"remake"},
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FieldEQ: []string{"map_id"},
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},
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},
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}
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}
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func (s *MapNodeService) GetData(mapid, pos uint32) []model.MapNode {
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var pet []model.MapNode //一个特性应该是唯一的,但是我们要获取默认随机特性
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dbm_enable(s.Model).Where("map_id", mapid).Wheref(`pos @> ARRAY[?]::integer[]`, pos).Scan(&pet)
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return pet
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}
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