refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量 - 将MonsterMap配置变量注释掉,因为当前不再使用该配置 - 相应地注释掉了初始化代码中的MonsterMap赋值逻辑 feat(logic/controller): 统一CanFight方法返回值为ErrorCode - 修改PlayerFightBoss等战斗控制器中的Can
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@@ -23,8 +23,9 @@ func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInbou
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}
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrSystemError
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r := c.CanFight()
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if c.CanFight() != 0 {
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return nil, r
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}
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//c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
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