feat: 新增战斗效果并优化boss逻辑
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@@ -43,10 +43,8 @@ type MapBossInfo struct {
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Pos model.Pos
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IsShow int32 `struc:"uint32" json:"is_show"` // 雷伊首次出现的时候给2,正常精灵给1,雷伊是否首次出现的判断是否首次刷新,
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PosInfo []model.Pos `struc:"skip"`
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MaxHP int `struc:"skip"`
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PosIndex uint32 `struc:"skip"`
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//Wer []int32 `struc:"skip"`
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Event configm.Event `struc:"skip"`
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Config configm.MapNode
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}
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// 这里存储星球的map
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