refactor(socket): 重构 ClientData 结构体并优化相关逻辑

- 简化 ClientData 结构体,移除不必要的方法
- 优化 Player 结构体,调整 Conn 类型
- 更新 wscodec.go 中的 Conn 结构体
- 删除未使用的 XML 相关文件和代码
- 调整 ServerEvent 和 controller 中的相关逻辑
This commit is contained in:
2025-08-30 00:36:08 +08:00
parent 1f835c1197
commit 7b5ec208fc
31 changed files with 472 additions and 602 deletions

View File

@@ -4,14 +4,18 @@ import (
"blazing/common/data/socket"
"blazing/common/socket/errorcode"
"blazing/logic/service/space"
"context"
"github.com/gogf/gf/v2/os/glog"
"github.com/jinzhu/copier"
)
func (h Controller) Walk(data *space.InInfo, c *socket.Player) (result *space.OutInfo, err errorcode.ErrorCode) {
data.Broadcast(c.Info.UserID, space.OutInfo{Flag: data.Flag,
UserID: c.Info.UserID,
Reserve2: data.Reverse2,
Point: data.Point}) //走路的广播
result = &space.OutInfo{}
err1 := copier.Copy(result, data)
result.UserID = data.Head.UserID
glog.Debug(context.Background(), err1)
data.Broadcast(c.Info.MapID, *result) //走路的广播
return nil, -1
}