refactor(socket): 重构 ClientData 结构体并优化相关逻辑

- 简化 ClientData 结构体,移除不必要的方法
- 优化 Player 结构体,调整 Conn 类型
- 更新 wscodec.go 中的 Conn 结构体
- 删除未使用的 XML 相关文件和代码
- 调整 ServerEvent 和 controller 中的相关逻辑
This commit is contained in:
2025-08-30 00:36:08 +08:00
parent 1f835c1197
commit 7b5ec208fc
31 changed files with 472 additions and 602 deletions

View File

@@ -14,7 +14,6 @@ import (
"time"
"github.com/gogf/gf/v2/os/glog"
"github.com/jinzhu/copier"
)
// 处理命令: 1001
@@ -22,22 +21,23 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
playerinfo := blservice.NewUserService(data.Head.UserID).Person()
t := service.SetPlayer(c, playerinfo)
t := service.GetPlayer(c, data.Head.UserID)
t.Info = blservice.NewUserService(data.Head.UserID).Person()
t.Info.UserID = data.Head.UserID
t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
copier.Copy(playerinfo, t) //先复制给内存信息
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
result = login.NewOutInfo() //设置登录消息
copier.Copy(playerinfo, result)
result.PlayerInfo = *t.Info
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
tt := maps.NewOutInfo()
copier.Copy(playerinfo, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
player.SendPack(t1.Pack(&tt))
return true
})