refactor(socket): 重构 ClientData 结构体并优化相关逻辑
- 简化 ClientData 结构体,移除不必要的方法 - 优化 Player 结构体,调整 Conn 类型 - 更新 wscodec.go 中的 Conn 结构体 - 删除未使用的 XML 相关文件和代码 - 调整 ServerEvent 和 controller 中的相关逻辑
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@@ -14,7 +14,6 @@ import (
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"time"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/jinzhu/copier"
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)
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// 处理命令: 1001
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@@ -22,22 +21,23 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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playerinfo := blservice.NewUserService(data.Head.UserID).Person()
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t := service.SetPlayer(c, playerinfo)
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t := service.GetPlayer(c, data.Head.UserID)
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t.Info = blservice.NewUserService(data.Head.UserID).Person()
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t.Info.UserID = data.Head.UserID
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t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
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copier.Copy(playerinfo, t) //先复制给内存信息
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
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result = login.NewOutInfo() //设置登录消息
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copier.Copy(playerinfo, result)
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result.PlayerInfo = *t.Info
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tt := maps.NewOutInfo()
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//copier.Copy(t.Info, tt)
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t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
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defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
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tt := maps.NewOutInfo()
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copier.Copy(playerinfo, tt)
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t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
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player.SendPack(t1.Pack(&tt))
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return true
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})
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