refactor(socket): 重构 ClientData 结构体并优化相关逻辑

- 简化 ClientData 结构体,移除不必要的方法
- 优化 Player 结构体,调整 Conn 类型
- 更新 wscodec.go 中的 Conn 结构体
- 删除未使用的 XML 相关文件和代码
- 调整 ServerEvent 和 controller 中的相关逻辑
This commit is contained in:
2025-08-30 00:36:08 +08:00
parent 1f835c1197
commit 7b5ec208fc
31 changed files with 472 additions and 602 deletions

View File

@@ -88,7 +88,7 @@ func init() { //默认初始化扫描
method := typ.Method(i)
methodValue := value.MethodByName(method.Name)
fmt.Println("找到注册方法", method.Name)
//fmt.Println("找到注册方法", method.Name)
methodValue.Type().NumIn()
for _, func_cmd := range getcmd(methodValue.Type().In(0)) {
@@ -190,13 +190,14 @@ func Recv(c *socket.Conn, data handler.TomeeHeader) {
nameField.Set(reflect.ValueOf(data))
}
if cmdlister.Type().In(1) == reflect.TypeOf(&socket.Player{}) {
c1 := service.GetPlayer(c, data.UserID)
err := c1.WaitForLoginWithCtx(context.Background())
t := service.GetPlayer(c, data.UserID)
// fmt.Println(data.CMD, "接收 变量的地址 ", &t.Info, t.Info.UserID)
err := t.WaitForLoginWithCtx(context.Background())
if err != nil {
fmt.Println("登录失败")
}
params = append(params, ptrValue1, reflect.ValueOf(c1))
params = append(params, ptrValue1, reflect.ValueOf(t))
} else {
params = append(params, ptrValue1, reflect.ValueOf(c))
@@ -225,7 +226,7 @@ func Recv(c *socket.Conn, data handler.TomeeHeader) {
}
data.Version = "7"
glog.Debug(context.Background(), data.CMD, "回复数据")
//glog.Debug(context.Background(), data.CMD, "回复数据")
c.SendPack(data.Pack(ret[0].Interface()))
}

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@@ -14,7 +14,6 @@ import (
"time"
"github.com/gogf/gf/v2/os/glog"
"github.com/jinzhu/copier"
)
// 处理命令: 1001
@@ -22,22 +21,23 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
playerinfo := blservice.NewUserService(data.Head.UserID).Person()
t := service.SetPlayer(c, playerinfo)
t := service.GetPlayer(c, data.Head.UserID)
t.Info = blservice.NewUserService(data.Head.UserID).Person()
t.Info.UserID = data.Head.UserID
t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
copier.Copy(playerinfo, t) //先复制给内存信息
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
result = login.NewOutInfo() //设置登录消息
copier.Copy(playerinfo, result)
result.PlayerInfo = *t.Info
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
tt := maps.NewOutInfo()
copier.Copy(playerinfo, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
player.SendPack(t1.Pack(&tt))
return true
})

View File

@@ -6,7 +6,6 @@ import (
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
"blazing/logic/service/space"
mservice "blazing/modules/blazing/service"
"time"
"github.com/jinzhu/copier"
@@ -18,15 +17,11 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *socket.Player) (result *maps
space.GetSpace(c.Info.MapID).Set(c.Info.UserID, c) //添加玩家
result = maps.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(c.Info, result)
copier.Copy(result, c.Info)
data.Broadcast(c.Info.MapID, *result) //同步广播
// 如果是无怪地图,直接返回
if mservice.NewMonsterService().GetId(c.Info.MapID) == nil {
return nil, -1
}
// 创建新的停止通道
c.StopChan = make(chan struct{})
@@ -70,6 +65,7 @@ func (h Controller) MapHot(data *maphot.InInfo, c *socket.Player) (result *mapho
}
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *socket.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
data.Broadcast(c.Info.MapID, maps.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
// 如果有正在运行的刷怪协程,发送停止信号
@@ -87,7 +83,7 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *socket.Play
space.GetSpace(c.Info.MapID).Range(func(userID uint32, player *socket.Player) bool {
result1 := maps.NewOutInfo()
copier.Copy(player.Info, result1)
copier.Copy(result1, player.Info)
result.Player = append(result.Player, *result1)
return true
})

View File

@@ -12,47 +12,28 @@ import (
* 接受任务
*/
func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2201 { //判断是每日任务
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
ft, ok := ttt[data.TaskId]
if ok { //如果找到任务
if ft.Status == 0 { //可以接受
ft.Status = 1 //接受
return true
} else {
return false
}
} else {
ttt[data.TaskId] = model.TaskInfo{
Status: 1,
}
}
return false
})
} else {
service.NewUserService(c.Info.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool {
ft, ok := ttt[data.TaskId]
if ok { //如果找到任务
if ft.Status == 0 { //可以接受
ft.Status = 1 //接受
return true
} else {
return false
}
} else {
ttt[data.TaskId] = model.DailyTaskInfo{
Status: 1,
}
}
return false
})
isdaliy := false
if data.Head.CMD != 2201 { //判断是每日任务
isdaliy = true
}
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
ft, ok := ttt[data.TaskId]
if ok { //如果找到任务
if ft.Status == 0 { //可以接受
ft.Status = 1 //接受
return true
} else {
return false
}
} else {
ttt[data.TaskId] = model.TaskInfo{
Status: 1,
}
}
return false
}, isdaliy)
result = &task.AcceptTaskOutboundInfo{}
result.TaskId = data.TaskId
return result, 0
@@ -62,29 +43,19 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Playe
* 更新任务步骤
*/
func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2204 { //判断是每日任务
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok {
conditions.TaskInfo = data.TaskList
ttt[data.TaskId] = conditions
return true
}
return false
})
} else {
service.NewUserService(c.Info.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok {
conditions.DailyTaskInfo = data.TaskList
ttt[data.TaskId] = conditions
return true
}
return false
})
isdaliy := false
if data.Head.CMD != 2204 { //判断是每日任务
isdaliy = true
}
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok {
conditions.TaskInfo = data.TaskList
ttt[data.TaskId] = conditions
return true
}
return false
}, isdaliy)
return &task.AddTaskBufOutboundInfo{}, 0
}
@@ -107,12 +78,10 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *socket.
* 获取任务状态
*/
func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *socket.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2203 { //判断是每日任务
} else {
}
// isdaliy := false
// if data.Head.CMD != 2203 { //判断是每日任务
// isdaliy = true
// }
return &task.GetTaskBufOutboundInfo{}, 0
}

View File

@@ -4,14 +4,18 @@ import (
"blazing/common/data/socket"
"blazing/common/socket/errorcode"
"blazing/logic/service/space"
"context"
"github.com/gogf/gf/v2/os/glog"
"github.com/jinzhu/copier"
)
func (h Controller) Walk(data *space.InInfo, c *socket.Player) (result *space.OutInfo, err errorcode.ErrorCode) {
data.Broadcast(c.Info.UserID, space.OutInfo{Flag: data.Flag,
UserID: c.Info.UserID,
Reserve2: data.Reverse2,
Point: data.Point}) //走路的广播
result = &space.OutInfo{}
err1 := copier.Copy(result, data)
result.UserID = data.Head.UserID
glog.Debug(context.Background(), err1)
data.Broadcast(c.Info.MapID, *result) //走路的广播
return nil, -1
}