refactor(socket): 重构 ClientData 结构体并优化相关逻辑
- 简化 ClientData 结构体,移除不必要的方法 - 优化 Player 结构体,调整 Conn 类型 - 更新 wscodec.go 中的 Conn 结构体 - 删除未使用的 XML 相关文件和代码 - 调整 ServerEvent 和 controller 中的相关逻辑
This commit is contained in:
@@ -88,7 +88,7 @@ func init() { //默认初始化扫描
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method := typ.Method(i)
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methodValue := value.MethodByName(method.Name)
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fmt.Println("找到注册方法", method.Name)
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//fmt.Println("找到注册方法", method.Name)
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methodValue.Type().NumIn()
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for _, func_cmd := range getcmd(methodValue.Type().In(0)) {
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@@ -190,13 +190,14 @@ func Recv(c *socket.Conn, data handler.TomeeHeader) {
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nameField.Set(reflect.ValueOf(data))
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}
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if cmdlister.Type().In(1) == reflect.TypeOf(&socket.Player{}) {
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c1 := service.GetPlayer(c, data.UserID)
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err := c1.WaitForLoginWithCtx(context.Background())
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t := service.GetPlayer(c, data.UserID)
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// fmt.Println(data.CMD, "接收 变量的地址 ", &t.Info, t.Info.UserID)
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err := t.WaitForLoginWithCtx(context.Background())
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if err != nil {
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fmt.Println("登录失败")
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}
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params = append(params, ptrValue1, reflect.ValueOf(c1))
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params = append(params, ptrValue1, reflect.ValueOf(t))
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} else {
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params = append(params, ptrValue1, reflect.ValueOf(c))
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@@ -225,7 +226,7 @@ func Recv(c *socket.Conn, data handler.TomeeHeader) {
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}
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data.Version = "7"
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glog.Debug(context.Background(), data.CMD, "回复数据")
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//glog.Debug(context.Background(), data.CMD, "回复数据")
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c.SendPack(data.Pack(ret[0].Interface()))
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}
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@@ -14,7 +14,6 @@ import (
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"time"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/jinzhu/copier"
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)
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// 处理命令: 1001
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@@ -22,22 +21,23 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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playerinfo := blservice.NewUserService(data.Head.UserID).Person()
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t := service.SetPlayer(c, playerinfo)
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t := service.GetPlayer(c, data.Head.UserID)
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t.Info = blservice.NewUserService(data.Head.UserID).Person()
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t.Info.UserID = data.Head.UserID
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t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
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copier.Copy(playerinfo, t) //先复制给内存信息
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
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result = login.NewOutInfo() //设置登录消息
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copier.Copy(playerinfo, result)
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result.PlayerInfo = *t.Info
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tt := maps.NewOutInfo()
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//copier.Copy(t.Info, tt)
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t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
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defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
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tt := maps.NewOutInfo()
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copier.Copy(playerinfo, tt)
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t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
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player.SendPack(t1.Pack(&tt))
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return true
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})
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@@ -6,7 +6,6 @@ import (
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"blazing/logic/service/maphot"
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"blazing/logic/service/maps"
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"blazing/logic/service/space"
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mservice "blazing/modules/blazing/service"
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"time"
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"github.com/jinzhu/copier"
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@@ -18,15 +17,11 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *socket.Player) (result *maps
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space.GetSpace(c.Info.MapID).Set(c.Info.UserID, c) //添加玩家
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result = maps.NewOutInfo()
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c.Info.Pos = data.Point
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copier.Copy(c.Info, result)
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copier.Copy(result, c.Info)
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data.Broadcast(c.Info.MapID, *result) //同步广播
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// 如果是无怪地图,直接返回
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if mservice.NewMonsterService().GetId(c.Info.MapID) == nil {
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return nil, -1
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}
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// 创建新的停止通道
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c.StopChan = make(chan struct{})
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@@ -70,6 +65,7 @@ func (h Controller) MapHot(data *maphot.InInfo, c *socket.Player) (result *mapho
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}
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func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *socket.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
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data.Broadcast(c.Info.MapID, maps.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
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space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
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// 如果有正在运行的刷怪协程,发送停止信号
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@@ -87,7 +83,7 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *socket.Play
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space.GetSpace(c.Info.MapID).Range(func(userID uint32, player *socket.Player) bool {
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result1 := maps.NewOutInfo()
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copier.Copy(player.Info, result1)
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copier.Copy(result1, player.Info)
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result.Player = append(result.Player, *result1)
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return true
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})
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@@ -12,47 +12,28 @@ import (
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* 接受任务
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*/
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func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
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if data.Head.CMD == 2201 { //判断不是每日任务
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service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
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ft, ok := ttt[data.TaskId]
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if ok { //如果找到任务
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if ft.Status == 0 { //可以接受
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ft.Status = 1 //接受
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return true
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} else {
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return false
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}
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} else {
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ttt[data.TaskId] = model.TaskInfo{
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Status: 1,
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}
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}
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return false
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})
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} else {
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service.NewUserService(c.Info.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool {
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ft, ok := ttt[data.TaskId]
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if ok { //如果找到任务
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if ft.Status == 0 { //可以接受
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ft.Status = 1 //接受
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return true
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} else {
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return false
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}
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} else {
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ttt[data.TaskId] = model.DailyTaskInfo{
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Status: 1,
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}
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}
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return false
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})
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isdaliy := false
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if data.Head.CMD != 2201 { //判断是每日任务
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isdaliy = true
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}
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service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
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ft, ok := ttt[data.TaskId]
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if ok { //如果找到任务
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if ft.Status == 0 { //可以接受
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ft.Status = 1 //接受
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return true
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} else {
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return false
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}
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} else {
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ttt[data.TaskId] = model.TaskInfo{
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Status: 1,
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}
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}
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return false
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}, isdaliy)
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result = &task.AcceptTaskOutboundInfo{}
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result.TaskId = data.TaskId
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return result, 0
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@@ -62,29 +43,19 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Playe
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* 更新任务步骤
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*/
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func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
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if data.Head.CMD == 2204 { //判断不是每日任务
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service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
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if conditions, ok := ttt[data.TaskId]; ok {
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conditions.TaskInfo = data.TaskList
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ttt[data.TaskId] = conditions
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return true
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}
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return false
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})
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} else {
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service.NewUserService(c.Info.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool {
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if conditions, ok := ttt[data.TaskId]; ok {
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conditions.DailyTaskInfo = data.TaskList
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ttt[data.TaskId] = conditions
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return true
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}
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return false
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})
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isdaliy := false
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if data.Head.CMD != 2204 { //判断是每日任务
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isdaliy = true
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}
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service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
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if conditions, ok := ttt[data.TaskId]; ok {
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conditions.TaskInfo = data.TaskList
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ttt[data.TaskId] = conditions
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return true
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}
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return false
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}, isdaliy)
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return &task.AddTaskBufOutboundInfo{}, 0
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}
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@@ -107,12 +78,10 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *socket.
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* 获取任务状态
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*/
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func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *socket.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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if data.Head.CMD == 2203 { //判断不是每日任务
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} else {
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}
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// isdaliy := false
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// if data.Head.CMD != 2203 { //判断是每日任务
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// isdaliy = true
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// }
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return &task.GetTaskBufOutboundInfo{}, 0
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}
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@@ -4,14 +4,18 @@ import (
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"blazing/common/data/socket"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/space"
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"context"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/jinzhu/copier"
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)
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func (h Controller) Walk(data *space.InInfo, c *socket.Player) (result *space.OutInfo, err errorcode.ErrorCode) {
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data.Broadcast(c.Info.UserID, space.OutInfo{Flag: data.Flag,
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UserID: c.Info.UserID,
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Reserve2: data.Reverse2,
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Point: data.Point}) //走路的广播
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result = &space.OutInfo{}
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err1 := copier.Copy(result, data)
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result.UserID = data.Head.UserID
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glog.Debug(context.Background(), err1)
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data.Broadcast(c.Info.MapID, *result) //走路的广播
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return nil, -1
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}
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