refactor(socket): 重构 ClientData 结构体并优化相关逻辑
- 简化 ClientData 结构体,移除不必要的方法 - 优化 Player 结构体,调整 Conn 类型 - 更新 wscodec.go 中的 Conn 结构体 - 删除未使用的 XML 相关文件和代码 - 调整 ServerEvent 和 controller 中的相关逻辑
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@@ -46,13 +46,13 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
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return
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}
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t := v.GetPlayer()
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if v != nil {
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glog.Debug(context.Background(), t, "断开连接")
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t.IsLogin = false
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socket.Mainplayer.Delete(t.Info.UserID)
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share.ShareManager.DeleteUserOnline(t.Info.UserID) //设置用户登录服务器
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t.Save() //保存玩家数据
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if v.Player != nil {
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glog.Debug(context.Background(), v.Player.Info.UserID, "断开连接")
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v.Player.IsLogin = false
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socket.Mainplayer.Delete(v.Player.Info.UserID)
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share.ShareManager.DeleteUserOnline(v.Player.Info.UserID) //设置用户登录服务器
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v.Player.Save() //保存玩家数据
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}
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//}
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@@ -86,7 +86,7 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
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return gnet.Close
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}
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ws := c.Context().(*socket.ClientData).Getwsmsg()
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ws := c.Context().(*socket.ClientData).Wsmsg
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tt, len1 := ws.ReadBufferBytes(c)
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if tt == gnet.Close {
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@@ -166,7 +166,7 @@ const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) {
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clientdata := c.Context().(*socket.ClientData)
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if clientdata.GetIsCrossDomain() {
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if clientdata.IsCrossDomain {
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return
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}
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@@ -183,7 +183,7 @@ func handle(c gnet.Conn) {
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c.Write([]byte(CROSS_DOMAIN))
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c.Discard(len(TEXT))
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clientdata.SetCrossDomain(true) //= true //TODO 待修复未成功切换bug
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clientdata.IsCrossDomain = true
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return
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}
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