feat(element): 优化元素计算器并发安全与缓存机制

- 使用 sync.Map 替代 map+锁,提升并发读写性能
- 预加载所有元素组合,避免运行时重复创建
- 攻击系数计算结果加入缓存,提高查询效率
- 完善缓存键命名与错误处理机制
- 调整元素组合字符串展示格式,增强可读性

fix(item): 修复购买物品时价格为0仍扣除金币的问题

- 在购买逻辑中增加对物品价格是否为0的判断
- 防止免费物品被误扣金币
This commit is contained in:
2025-11-02 23:52:06 +08:00
parent 038bd0ce0c
commit 7a8be1c23a
13 changed files with 1051 additions and 263 deletions

View File

@@ -33,6 +33,7 @@ func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *p
return &item.GoldOnlineRemainOutboundInfo{
GoldNumber: uint32(c.Info.GoldBean) * 100,
Coin: c.Info.Coins,
}, 0
}
func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Player) (result *item.ExpTotalRemainOutboundInfo, err errorcode.ErrorCode) {
@@ -45,7 +46,7 @@ func (h Controller) PlayerExp(data *item.ExpTotalRemainInboundInfo, c *player.Pl
func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
if ok {
if ok && tt.Price != 0 {
if (data.Count * uint32(tt.Price)) <= c.Info.Coins {
c.Info.Coins -= data.Count * uint32(tt.Price)