feat: 新增战斗技能效果648-677
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
This commit is contained in:
@@ -396,6 +396,26 @@ var effectInfoByID = map[int]string{
|
||||
644: "当回合未击败对手,则减少对手当前体力1/{0}",
|
||||
645: "体力低于1/{0}时威力{1}倍",
|
||||
646: "体力高于对手时,此技能命中后100%使对手{0}",
|
||||
648: "若对手下次使用的攻击技能未命中则令对手{0}",
|
||||
649: "{0}回合内受到攻击则有{1}%概率{2}{3}",
|
||||
650: "当次攻击击败对手,则自身{0}",
|
||||
651: "{0}回合内每回合随机恢复{1}-{2}点体力",
|
||||
652: "消除对手能力上升状态,消除成功下{0}回合必定暴击",
|
||||
653: "{0},若对手处于能力下降状态,强化效果翻倍",
|
||||
654: "{0}回合内{1}%的概率使对手{2}Miss",
|
||||
655: "消除{0}状态,消除成功则{1}的{2}",
|
||||
656: "{0}%的概率令对手随机{1}项技能PP值归零",
|
||||
657: "消除{0}状态,消除成功则附加{1}点固定伤害",
|
||||
658: "下次受到攻击伤害后于对手出手流程结束反馈伤害值{0}%的百分比伤害",
|
||||
659: "{0}回合内若对手使用{1}攻击,则恢复{2}点体力",
|
||||
660: "消除{0}状态,消除成功恢复{1}%的体力",
|
||||
661: "消除{0}状态,消除成功{1}回合内受到{2}点固定伤害",
|
||||
662: "{0}回合内免疫致命一击伤害",
|
||||
673: "对手不处于{0}状态时附加对手已损失体力{1}%的百分比伤害",
|
||||
674: "攻击结束时恢复{0}点体力",
|
||||
675: "下{0}回合致命一击对自身miss",
|
||||
676: "下{0}回合每回合使用攻击技能附加自身防御、特防值总和{1}%的百分比伤害",
|
||||
677: "{0}回合内每回合使用技能吸取对手能力提升状态",
|
||||
680: "先出手时{0}%使对手{1}{2}回合",
|
||||
681: "下{0}回合自身攻击技能必定致命、必定命中",
|
||||
682: "受到的伤害超过{0},自身{1}",
|
||||
|
||||
Reference in New Issue
Block a user