This commit is contained in:
1
2025-08-28 21:35:56 +00:00
parent 00f38b8c53
commit 79361e68cd
29 changed files with 253 additions and 232 deletions

View File

@@ -1,7 +1,6 @@
package cool package cool
import ( import (
"blazing/common/data/entity"
"blazing/common/utils" "blazing/common/utils"
"context" "context"
"reflect" "reflect"
@@ -14,8 +13,7 @@ import (
var ctx = context.TODO() var ctx = context.TODO()
var ( var (
Mainplayer = &utils.SyncMap[uint32, *entity.Player]{} //玩家数据 CmdCache = &utils.SyncMap[uint32, reflect.Value]{} //命令缓存
CmdCache = &utils.SyncMap[uint32, reflect.Value]{} //命令缓存
Loger = glog.New() Loger = glog.New()
) )
@@ -37,12 +35,3 @@ func init() {
glog.Debug(context.Background(), "初始化雪花算法", newId) glog.Debug(context.Background(), "初始化雪花算法", newId)
} }
func ConutPlayer() int {
count := 0
Mainplayer.Range(func(uint32, *entity.Player) bool {
count++
return true // 继续遍历
})
return count
}

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@@ -1,37 +0,0 @@
package entity
import (
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
)
type Conn struct {
MainConn gnet.Conn `struc:"[0]pad"` //TODO 不序列化,,序列化下面的作为blob存数据库
}
func NewConn(c gnet.Conn) *Conn {
return &Conn{MainConn: c}
}
func (c *Conn) SendPack(bytes []byte) error {
if t, ok := c.MainConn.Context().(*ClientData); ok {
if t.Getwsmsg().Upgraded {
// This is the echo server
err := wsutil.WriteServerMessage(c.MainConn, ws.OpBinary, bytes)
if err != nil {
logging.Infof("conn[%v] [err=%v]", c.MainConn.RemoteAddr().String(), err.Error())
return err
}
} else {
_, err := c.MainConn.Write(bytes)
if err != nil {
logging.Error(err)
}
}
}
return nil
}

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@@ -1 +0,0 @@
package entity

View File

@@ -1,6 +1,18 @@
package entity package socket
import "sync" import (
"sync"
)
func ConutPlayer() int {
count := 0
Mainplayer.Range(func(uint32, *Player) bool {
count++
return true // 继续遍历
})
return count
}
type ClientData struct { type ClientData struct {
isCrossDomain bool //是否跨域过 isCrossDomain bool //是否跨域过

View File

@@ -1,24 +1,52 @@
package entity package socket
import ( import (
"blazing/common/utils"
"blazing/modules/blazing/model"
"context" "context"
"fmt" "fmt"
"sync" "sync"
"time" "time"
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
"github.com/panjf2000/gnet/pkg/logging"
"github.com/tnnmigga/enum" "github.com/tnnmigga/enum"
) )
var Mainplayer = &utils.SyncMap[uint32, *Player]{} //玩家数据
func (c *Conn) SendPack(bytes []byte) error {
if t, ok := c.MainConn.Context().(*ClientData); ok {
if t.Getwsmsg().Upgraded {
// This is the echo server
err := wsutil.WriteServerMessage(c.MainConn, ws.OpBinary, bytes)
if err != nil {
logging.Infof("conn[%v] [err=%v]", c.MainConn.RemoteAddr().String(), err.Error())
return err
}
} else {
_, err := c.MainConn.Write(bytes)
if err != nil {
logging.Error(err)
}
}
}
return nil
}
type Player struct { type Player struct {
MainConn Conn MainConn Conn
UserID uint32 //用户ID
IsLogin bool //是否登录 IsLogin bool //是否登录
mu sync.Mutex mu sync.Mutex
MapId uint32 //当前所在的地图ID
loginChan chan struct{} // 登录完成通知通道 loginChan chan struct{} // 登录完成通知通道
Nick string //昵称 Info *model.PlayerInfo
StopChan chan struct{} //停止刷怪协程 StopChan chan struct{} //停止刷怪协程
IsFighting bool IsFighting bool
context.Context context.Context
@@ -28,12 +56,6 @@ type Player struct {
// PlayerOption 定义配置 Player 的函数类型 // PlayerOption 定义配置 Player 的函数类型
type PlayerOption func(*Player) type PlayerOption func(*Player)
// WithUserID 设置用户ID的选项函数
func WithUserID(userID uint32) PlayerOption {
return func(p *Player) {
p.UserID = userID
}
}
func WithConn(c Conn) PlayerOption { func WithConn(c Conn) PlayerOption {
return func(p *Player) { return func(p *Player) {
p.MainConn = c p.MainConn = c
@@ -51,14 +73,6 @@ func NewPlayer(opts ...PlayerOption) *Player {
return p return p
} }
func (p *Player) GetUserID() uint32 {
return p.UserID
}
func (p *Player) SetData(key any) uint32 {
return p.UserID
}
func (p *Player) SendPack(b []byte) error { func (p *Player) SendPack(b []byte) error {
fmt.Println("发送数据包", len(b)) fmt.Println("发送数据包", len(b))
err := p.MainConn.SendPack(b) err := p.MainConn.SendPack(b)
@@ -66,7 +80,7 @@ func (p *Player) SendPack(b []byte) error {
} }
func (p *Player) Cheak(b error) { func (p *Player) Cheak(b error) {
if b != nil { if b != nil {
g.Log().Error(context.Background(), "出现错误", p.UserID, b.Error()) g.Log().Error(context.Background(), "出现错误", p.Info.UserID, b.Error())
} }
} }
@@ -150,10 +164,10 @@ type Playerinvite struct { //挂载到[]Playerinvite上? 被邀请者->邀请
func (lw *Player) InvitePlayerToBattle(target int64, mode EnumBattleMode) { func (lw *Player) InvitePlayerToBattle(target int64, mode EnumBattleMode) {
t, ok := Playerinvitemap[uint32(target)] //被邀请者是否被邀请过 t, ok := Playerinvitemap[uint32(target)] //被邀请者是否被邀请过
if ok { //说明存在被邀请 if ok { //说明存在被邀请
t = append(t, Playerinvite{uint32(lw.UserID), mode}) t = append(t, Playerinvite{uint32(lw.Info.UserID), mode})
Playerinvitemap[uint32(target)] = t Playerinvitemap[uint32(target)] = t
} else { } else {
Playerinvitemap[uint32(target)] = []Playerinvite{{uint32(lw.UserID), mode}} Playerinvitemap[uint32(target)] = []Playerinvite{{uint32(lw.Info.UserID), mode}}
} }
lw.Playerinvite = uint32(target) lw.Playerinvite = uint32(target)

View File

@@ -1,4 +1,4 @@
package entity package socket
import ( import (
"bytes" "bytes"
@@ -11,6 +11,14 @@ import (
"github.com/panjf2000/gnet/v2/pkg/logging" "github.com/panjf2000/gnet/v2/pkg/logging"
) )
type Conn struct {
MainConn gnet.Conn `struc:"[0]pad"` //TODO 不序列化,,序列化下面的作为blob存数据库
}
func NewConn(c gnet.Conn) *Conn {
return &Conn{MainConn: c}
}
type WsCodec struct { type WsCodec struct {
Upgraded bool // 链接是否升级 Upgraded bool // 链接是否升级
Buf bytes.Buffer // 从实际socket中读取到的数据缓存 Buf bytes.Buffer // 从实际socket中读取到的数据缓存

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@@ -1 +0,0 @@
package socket

View File

@@ -6,9 +6,8 @@ import (
"sync/atomic" "sync/atomic"
"time" "time"
"blazing/common/data/entity"
"blazing/common/data/share" "blazing/common/data/share"
"blazing/cool" "blazing/common/data/socket"
"github.com/gogf/gf/v2/os/glog" "github.com/gogf/gf/v2/os/glog"
"github.com/panjf2000/gnet/v2" "github.com/panjf2000/gnet/v2"
@@ -42,17 +41,17 @@ func (s *Server) Stop() error {
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) { func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
atomic.AddInt64(&s.connected, -1) atomic.AddInt64(&s.connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String()) //logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, ok := c.Context().(*entity.ClientData) v, ok := c.Context().(*socket.ClientData)
if !ok { if !ok {
return return
} }
t := v.GetPlayer() t := v.GetPlayer()
if t != nil { if v != nil {
glog.Debug(context.Background(), t.UserID, "断开连接") glog.Debug(context.Background(), t, "断开连接")
t.IsLogin = false t.IsLogin = false
cool.Mainplayer.Delete(t.UserID) socket.Mainplayer.Delete(t.Info.UserID)
share.ShareManager.DeleteUserOnline(t.UserID) //设置用户登录服务器 share.ShareManager.DeleteUserOnline(t.Info.UserID) //设置用户登录服务器
} }
//} //}
@@ -73,7 +72,7 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) { func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if conn.Context() == nil { if conn.Context() == nil {
conn.SetContext(entity.NewClientData()) //注入data conn.SetContext(socket.NewClientData()) //注入data
} }
atomic.AddInt64(&s.connected, 1) atomic.AddInt64(&s.connected, 1)
@@ -86,7 +85,7 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
return gnet.Close return gnet.Close
} }
ws := c.Context().(*entity.ClientData).Getwsmsg() ws := c.Context().(*socket.ClientData).Getwsmsg()
tt, len1 := ws.ReadBufferBytes(c) tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close { if tt == gnet.Close {
@@ -165,7 +164,7 @@ const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cros
const TEXT = "<policy-file-request/>\x00" const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) { func handle(c gnet.Conn) {
clientdata := c.Context().(*entity.ClientData) clientdata := c.Context().(*socket.ClientData)
if clientdata.GetIsCrossDomain() { if clientdata.GetIsCrossDomain() {
return return

View File

@@ -1,7 +1,7 @@
package handler package handler
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/utils/bytearray" "blazing/common/utils/bytearray"
"bytes" "bytes"
@@ -37,7 +37,7 @@ func NewTomeeHeader(cmd uint32, userid uint32) *TomeeHeader {
} }
type TomeeHandler struct { type TomeeHandler struct {
Callback func(conn *entity.Conn, data TomeeHeader) Callback func(conn *socket.Conn, data TomeeHeader)
} }
func NewTomeeHandler() *TomeeHandler { func NewTomeeHandler() *TomeeHandler {
@@ -60,7 +60,7 @@ func (h *TomeeHandler) Handle(c gnet.Conn, data []byte) { //处理接收到的
header.Result, _ = tempdata.ReadUInt32() header.Result, _ = tempdata.ReadUInt32()
header.Data = tempdata.BytesAvailable() header.Data = tempdata.BytesAvailable()
//fmt.Println("接收封包", header) //fmt.Println("接收封包", header)
h.Callback(entity.NewConn(c), header) h.Callback(socket.NewConn(c), header)
//return header //return header
} }

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@@ -1,14 +1,14 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/login" "blazing/logic/service/login"
"blazing/modules/blazing/service" "blazing/modules/blazing/service"
) )
// 处理命令: 1001 // 处理命令: 1001
func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *entity.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) { func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *socket.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
service.NewUserService(data.Head.UserID).Reg(data.Nickname, data.Color) service.NewUserService(data.Head.UserID).Reg(data.Nickname, data.Color)
return result, 0 return result, 0

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@@ -1,12 +1,12 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/friend" "blazing/logic/service/friend"
) )
func (h Controller) OnSeeOnline(data *friend.SeeOnlineInboundInfo, c *entity.Player) (result *friend.SeeOnlineOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnSeeOnline(data *friend.SeeOnlineInboundInfo, c *socket.Player) (result *friend.SeeOnlineOutboundInfo, err errorcode.ErrorCode) {
result = &friend.SeeOnlineOutboundInfo{} result = &friend.SeeOnlineOutboundInfo{}
result.Friends = make([]friend.OnlineInfo, 0) result.Friends = make([]friend.OnlineInfo, 0)
return return

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@@ -1,7 +1,7 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/cool" "blazing/cool"
@@ -50,9 +50,9 @@ func (h *LogicClient) QuitSelf(a int) error {
for { for {
//entity.ConutPlayer() //entity.ConutPlayer()
fmt.Println("当前在线人数", cool.ConutPlayer()) fmt.Println("当前在线人数", socket.ConutPlayer())
if cool.ConutPlayer() <= 0 { if socket.ConutPlayer() <= 0 {
//执行退出逻辑 //执行退出逻辑
os.Exit(1) os.Exit(1)
} }
@@ -158,7 +158,7 @@ func getcmd(t reflect.Type) []uint32 {
} }
// 遍历结构体方法并执行RECV_cmd // 遍历结构体方法并执行RECV_cmd
func Recv(c *entity.Conn, data handler.TomeeHeader) { func Recv(c *socket.Conn, data handler.TomeeHeader) {
cmdlister, ok := cool.CmdCache.Load(data.CMD) cmdlister, ok := cool.CmdCache.Load(data.CMD)
if !ok { if !ok {
@@ -189,7 +189,7 @@ func Recv(c *entity.Conn, data handler.TomeeHeader) {
if nameField.IsValid() && nameField.CanSet() { if nameField.IsValid() && nameField.CanSet() {
nameField.Set(reflect.ValueOf(data)) nameField.Set(reflect.ValueOf(data))
} }
if cmdlister.Type().In(1) == reflect.TypeOf(&entity.Player{}) { if cmdlister.Type().In(1) == reflect.TypeOf(&socket.Player{}) {
c1 := service.GetPlayer(c, data.UserID) c1 := service.GetPlayer(c, data.UserID)
err := c1.WaitForLoginWithCtx(context.Background()) err := c1.WaitForLoginWithCtx(context.Background())
if err != nil { if err != nil {

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@@ -1,7 +1,7 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/logic/service/fight" "blazing/logic/service/fight"
@@ -9,14 +9,14 @@ import (
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
) )
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.IsFighting = true c.IsFighting = true
t1 := handler.NewTomeeHeader(2503, c.UserID) t1 := handler.NewTomeeHeader(2503, c.Info.UserID)
ttt := info.NoteReadyToFightInfo{ ttt := info.NoteReadyToFightInfo{
OwnerID: data.Head.UserID, OwnerID: data.Head.UserID,
FightId: 3, FightId: 3,
} }
ttt.OurInfo = info.FightUserInfo{UserID: c.UserID} ttt.OurInfo = info.FightUserInfo{UserID: c.Info.UserID}
ttt.OurPetList = []info.ReadyFightPetInfo{{ID: 300, ttt.OurPetList = []info.ReadyFightPetInfo{{ID: 300,
Level: 100, Level: 100,
@@ -41,13 +41,13 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
c.SendPack(t1.Pack(&ttt)) c.SendPack(t1.Pack(&ttt))
return nil, -1 return nil, -1
} }
func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
t1 := handler.NewTomeeHeader(2504, c.UserID) t1 := handler.NewTomeeHeader(2504, c.Info.UserID)
rett := fight.FightStartOutboundInfo{ rett := fight.FightStartOutboundInfo{
IsCanAuto: 0, IsCanAuto: 0,
Info1: fight.FightPetInfo{PetID: 300, Info1: fight.FightPetInfo{PetID: 300,
UserID: c.UserID, UserID: c.Info.UserID,
Hp: 1000, Hp: 1000,
MaxHp: 1000, MaxHp: 1000,
Level: 1, Level: 1,
@@ -72,7 +72,7 @@ func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *entit
/** /**
* 接收战斗或者取消战斗的包 * 接收战斗或者取消战斗的包
*/ */
func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *entity.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *socket.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
return nil, -1 return nil, -1
} }

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@@ -1,13 +1,13 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/commendsvr" "blazing/logic/service/commendsvr"
) )
// 处理命令: 105 // 处理命令: 105
func (h *Controller) GetServer(data *commendsvr.SidInfo, c *entity.Conn) (result *commendsvr.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) GetServer(data *commendsvr.SidInfo, c *socket.Conn) (result *commendsvr.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = commendsvr.NewInInfo() result = commendsvr.NewInInfo()
result.ServerList = commendsvr.GetServerInfoList() result.ServerList = commendsvr.GetServerInfoList()
return return

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@@ -1,8 +1,8 @@
package controller package controller
import ( import (
"blazing/common/data/entity"
"blazing/common/data/share" "blazing/common/data/share"
"blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/logic/service" "blazing/logic/service"
@@ -11,59 +11,34 @@ import (
"blazing/logic/service/space" "blazing/logic/service/space"
blservice "blazing/modules/blazing/service" blservice "blazing/modules/blazing/service"
"context" "context"
"time"
"github.com/gogf/gf/v2/os/glog" "github.com/gogf/gf/v2/os/glog"
"github.com/jinzhu/copier"
) )
// 处理命令: 1001 // 处理命令: 1001
func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确 if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人 h.RPCClient.Kick(data.Head.UserID) //先踢人
playerinfo := blservice.NewUserService(data.Head.UserID).Person()
// h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录 t := service.SetPlayer(c, playerinfo)
t := service.SetPlayer(c, data.Head.UserID) copier.Copy(playerinfo, t) //先复制给内存信息
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器 share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功 t.CompleteLogin() //通知客户端登录成功
t.MapId = 1
space.GetSpace(t.MapId).Set(t.UserID, t) //添加玩家
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(1).Len()) glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(1).Len())
playerinfo := blservice.NewUserService(t.UserID).Person()
t.Nick = playerinfo.Nick
// blservice.NewPlayerService().ProcessAndSave(t.UserID, func(t *model.PlayerInfo) error {
// t.Nick = t.Nick + " (在线)"
// return nil
// })
result = login.NewOutInfo() //设置登录消息 result = login.NewOutInfo() //设置登录消息
result.UserID = t.UserID copier.Copy(playerinfo, result)
result.RegisterTime = uint32(time.Now().Unix())
result.Nick = t.Nick
result.Color = playerinfo.Color
result.Pos = playerinfo.Pos
result.Clothes = playerinfo.Clothes ///append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
result.MapID = t.MapId
result.TimeLimit = playerinfo.TimeLimit //todo 待修复电池不正确问题
result.TimeToday = playerinfo.TimeToday
//result.PetList = playerinfo.PetList
defer func() { defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
space.GetSpace(t.MapId).Set(t.UserID, t) //添加玩家
tt := maps.NewOutInfo() tt := maps.NewOutInfo()
tt.UserID = t.UserID copier.Copy(playerinfo, tt)
tt.Nick = t.Nick t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
tt.Pos = result.Pos player.SendPack(t1.Pack(&tt))
return true
t1 := handler.NewTomeeHeader(2001, t.UserID) })
space.GetSpace(t.MapId).Range(func(playerID uint32, player *entity.Player) bool {
player.SendPack(t1.Pack(&tt))
return true
})
}()
return result, 0 return result, 0

View File

@@ -1,27 +1,29 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/maphot" "blazing/logic/service/maphot"
"blazing/logic/service/maps" "blazing/logic/service/maps"
"blazing/logic/service/space" "blazing/logic/service/space"
mservice "blazing/modules/blazing/service" mservice "blazing/modules/blazing/service"
"time" "time"
"github.com/jinzhu/copier"
) )
func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) MapEnter(data *maps.InInfo, c *socket.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.MapId = data.MapId //登录地图 c.Info.MapID = data.MapId //登录地图
space.GetSpace(c.MapId).Set(c.UserID, c) //添加玩家 space.GetSpace(c.Info.MapID).Set(c.Info.UserID, c) //添加玩家
tt := maps.NewOutInfo() result = maps.NewOutInfo()
tt.UserID = c.UserID c.Info.Pos = data.Point
tt.Nick = c.Nick copier.Copy(c.Info, result)
tt.Pos = data.Point
data.Broadcast(c.MapId, *tt) //同步广播 data.Broadcast(c.Info.MapID, *result) //同步广播
// 如果是无怪地图,直接返回 // 如果是无怪地图,直接返回
if mservice.NewMonsterService().GetId(c.MapId) == nil { if mservice.NewMonsterService().GetId(c.Info.MapID) == nil {
return nil, -1 return nil, -1
} }
@@ -33,7 +35,7 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps
time.After(5 * time.Second) time.After(5 * time.Second)
// 首次刷新 // 首次刷新
if !c.IsFighting && c.MapId != 0 { if !c.IsFighting && c.Info.MapID != 0 {
data.SpawnMonsters(c, true) data.SpawnMonsters(c, true)
} }
//循环刷新怪物 //循环刷新怪物
@@ -48,16 +50,16 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps
return return
case <-ticker.C: case <-ticker.C:
// 刷新当前地图的怪物 // 刷新当前地图的怪物
if !c.IsFighting && c.MapId != 0 { if !c.IsFighting && c.Info.MapID != 0 {
data.SpawnMonsters(c, false) data.SpawnMonsters(c, false)
} }
} }
} }
}(c.StopChan, int(c.MapId)) }(c.StopChan, int(c.Info.MapID))
return nil, -1 return nil, -1
} }
func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) { func (h Controller) MapHot(data *maphot.InInfo, c *socket.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{ result = &maphot.OutInfo{
@@ -66,27 +68,29 @@ func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *mapho
return return
} }
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *socket.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()} //result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
data.Broadcast(c.MapId, maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}) //同步广播 data.Broadcast(c.Info.MapID, maps.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
space.GetSpace(c.MapId).Delete(c.UserID) space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
// 如果有正在运行的刷怪协程,发送停止信号 // 如果有正在运行的刷怪协程,发送停止信号
if c.StopChan != nil { if c.StopChan != nil {
close(c.StopChan) close(c.StopChan)
c.StopChan = nil c.StopChan = nil
} }
c.MapId = 0 // 重置当前地图 //c.MapID = 0 // 重置当前地图
return nil, -1 return nil, -1
} }
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *socket.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.ListMapPlayerOutboundInfo{} result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0) result.Player = make([]maps.OutInfo, 0)
result1 := maps.NewOutInfo()
result1.UserID = c.UserID space.GetSpace(c.Info.MapID).Range(func(userID uint32, player *socket.Player) bool {
//result.Pos = model.Pos{X: 500, Y: 400} result1 := maps.NewOutInfo()
result1.Nick = c.Nick copier.Copy(player.Info, result1)
result.Player = append(result.Player, *result1) result.Player = append(result.Player, *result1)
return true
})
return return
} }

View File

@@ -1,14 +1,14 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
"time" "time"
) )
func (h *Controller) GetPetInfo(data *pet.InInfo, c *entity.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 func (h *Controller) GetPetInfo(data *pet.InInfo, c *socket.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
t := model.PetInfo{ t := model.PetInfo{
ID: 300, ID: 300,

View File

@@ -1,15 +1,15 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/room" "blazing/logic/service/room"
) )
// 获取基地物品 // 获取基地物品
func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *entity.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *socket.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentUseringOutboundInfo{UserId: c.GetUserID(), RoomId: data.TargetUserID} result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID}
result.Fitments = make([]room.FitmentShowInfo, 0) result.Fitments = make([]room.FitmentShowInfo, 0)
result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
@@ -17,14 +17,14 @@ func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *en
} }
// 获取基地展示精灵 // 获取基地展示精灵
func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *entity.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *socket.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{} result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]room.PetShowInfo, 0) result.Pets = make([]room.PetShowInfo, 0)
return return
} }
// 获取自己房间的家具 // 获取自己房间的家具
func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *entity.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) { func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *socket.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) {
result = &room.FitmentAllOutboundInfo{} result = &room.FitmentAllOutboundInfo{}
result.Fitments = make([]room.FitmentShowInfo, 0) result.Fitments = make([]room.FitmentShowInfo, 0)
result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})

View File

@@ -1,12 +1,12 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/systemtime" "blazing/logic/service/systemtime"
) )
func (h Controller) SystemTimeInfo(data *systemtime.InInfo, c *entity.Player) (result *systemtime.OutInfo, err errorcode.ErrorCode) { func (h Controller) SystemTimeInfo(data *systemtime.InInfo, c *socket.Player) (result *systemtime.OutInfo, err errorcode.ErrorCode) {
return systemtime.NewOutInfo(), 0 return systemtime.NewOutInfo(), 0
} }

View File

@@ -1,7 +1,7 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/task" "blazing/logic/service/task"
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
@@ -11,10 +11,10 @@ import (
/** /**
* 接受任务 * 接受任务
*/ */
func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *entity.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) { func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2201 { //判断不是每日任务 if data.Head.CMD == 2201 { //判断不是每日任务
service.NewUserService(c.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool { service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
ft, ok := ttt[data.TaskId] ft, ok := ttt[data.TaskId]
if ok { //如果找到任务 if ok { //如果找到任务
if ft.Status == 0 { //可以接受 if ft.Status == 0 { //可以接受
@@ -33,7 +33,7 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *entity.Playe
return false return false
}) })
} else { } else {
service.NewUserService(c.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool { service.NewUserService(c.Info.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool {
ft, ok := ttt[data.TaskId] ft, ok := ttt[data.TaskId]
if ok { //如果找到任务 if ok { //如果找到任务
if ft.Status == 0 { //可以接受 if ft.Status == 0 { //可以接受
@@ -61,10 +61,10 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *entity.Playe
/** /**
* 更新任务步骤 * 更新任务步骤
*/ */
func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *entity.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) { func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2204 { //判断不是每日任务 if data.Head.CMD == 2204 { //判断不是每日任务
service.NewUserService(c.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool { service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok { if conditions, ok := ttt[data.TaskId]; ok {
conditions.TaskInfo = data.TaskList conditions.TaskInfo = data.TaskList
ttt[data.TaskId] = conditions ttt[data.TaskId] = conditions
@@ -74,7 +74,7 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *entity.Playe
return false return false
}) })
} else { } else {
service.NewUserService(c.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool { service.NewUserService(c.Info.UserID).DailyTaskExec(func(ttt map[uint32]model.DailyTaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok { if conditions, ok := ttt[data.TaskId]; ok {
conditions.DailyTaskInfo = data.TaskList conditions.DailyTaskInfo = data.TaskList
ttt[data.TaskId] = conditions ttt[data.TaskId] = conditions
@@ -92,7 +92,7 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *entity.Playe
/** /**
* 完成任务 * 完成任务
*/ */
func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *entity.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) { func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *socket.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2202 { //判断不是每日任务 if data.Head.CMD == 2202 { //判断不是每日任务
@@ -106,7 +106,7 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *entity.
/** /**
* 获取任务状态 * 获取任务状态
*/ */
func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *entity.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) { func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *socket.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2203 { //判断不是每日任务 if data.Head.CMD == 2203 { //判断不是每日任务
@@ -120,7 +120,7 @@ func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *entity.Pla
/** /**
* 删除任务 * 删除任务
*/ */
func (h Controller) Delete_Task(data *task.DeleteTaskInboundInfo, c *entity.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) { func (h Controller) Delete_Task(data *task.DeleteTaskInboundInfo, c *socket.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2205 { //判断不是每日任务 if data.Head.CMD == 2205 { //判断不是每日任务

View File

@@ -1,15 +1,15 @@
package controller package controller
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/space" "blazing/logic/service/space"
) )
func (h Controller) Walk(data *space.InInfo, c *entity.Player) (result *space.OutInfo, err errorcode.ErrorCode) { func (h Controller) Walk(data *space.InInfo, c *socket.Player) (result *space.OutInfo, err errorcode.ErrorCode) {
data.Broadcast(c.MapId, space.OutInfo{Flag: data.Flag, data.Broadcast(c.Info.UserID, space.OutInfo{Flag: data.Flag,
UserID: c.GetUserID(), UserID: c.Info.UserID,
Reserve2: data.Reverse2, Reserve2: data.Reverse2,
Point: data.Point}) //走路的广播 Point: data.Point}) //走路的广播

View File

@@ -17,6 +17,7 @@ require (
github.com/go-logr/logr v1.4.2 // indirect github.com/go-logr/logr v1.4.2 // indirect
github.com/go-logr/stdr v1.2.2 // indirect github.com/go-logr/stdr v1.2.2 // indirect
github.com/google/uuid v1.6.0 // indirect github.com/google/uuid v1.6.0 // indirect
github.com/jinzhu/copier v0.4.0 // indirect
github.com/mattn/go-colorable v0.1.13 // indirect github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect github.com/mattn/go-isatty v0.0.20 // indirect
github.com/mcuadros/go-defaults v1.2.0 // indirect github.com/mcuadros/go-defaults v1.2.0 // indirect

View File

@@ -28,6 +28,8 @@ github.com/gogf/gf/v2 v2.9.0 h1:semN5Q5qGjDQEv4620VzxcJzJlSD07gmyJ9Sy9zfbHk=
github.com/gogf/gf/v2 v2.9.0/go.mod h1:sWGQw+pLILtuHmbOxoe0D+0DdaXxbleT57axOLH2vKI= github.com/gogf/gf/v2 v2.9.0/go.mod h1:sWGQw+pLILtuHmbOxoe0D+0DdaXxbleT57axOLH2vKI=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0= github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo= github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/jinzhu/copier v0.4.0 h1:w3ciUoD19shMCRargcpm0cm91ytaBhDvuRpz1ODO/U8=
github.com/jinzhu/copier v0.4.0/go.mod h1:DfbEm0FYsaqBcKcFuvmOZb218JkPGtvSHsKg8S8hyyg=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ= github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI= github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/lunixbochs/struc v0.0.0-20241101090106-8d528fa2c543 h1:GxMuVb9tJajC1QpbQwYNY1ZAo1EIE8I+UclBjOfjz/M= github.com/lunixbochs/struc v0.0.0-20241101090106-8d528fa2c543 h1:GxMuVb9tJajC1QpbQwYNY1ZAo1EIE8I+UclBjOfjz/M=

View File

@@ -1,7 +1,7 @@
package maps package maps
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/logic/service/space" "blazing/logic/service/space"
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
@@ -26,7 +26,7 @@ type InInfo struct {
func (t *InInfo) Broadcast(mapid uint32, o OutInfo) { func (t *InInfo) Broadcast(mapid uint32, o OutInfo) {
space.GetSpace(mapid).Range(func(playerID uint32, player *entity.Player) bool { space.GetSpace(mapid).Range(func(playerID uint32, player *socket.Player) bool {
t.Head.Result = 0 t.Head.Result = 0
player.SendPack(t.Head.Pack(&o)) player.SendPack(t.Head.Pack(&o))
@@ -35,7 +35,7 @@ func (t *InInfo) Broadcast(mapid uint32, o OutInfo) {
} }
// 刷怪具体实现 // 刷怪具体实现
func (t *InInfo) SpawnMonsters(c *entity.Player, isfrist bool) { func (t *InInfo) SpawnMonsters(c *socket.Player, isfrist bool) {
// 获取当前地图的怪物配置 // 获取当前地图的怪物配置
// if c == nil || mservice.NewMonsterService().GetId(c.MapId) == 0 { //用户离线 // if c == nil || mservice.NewMonsterService().GetId(c.MapId) == 0 { //用户离线
@@ -52,7 +52,7 @@ func (t *InInfo) SpawnMonsters(c *entity.Player, isfrist bool) {
} }
// 创建数据包 // 创建数据包
tt := handler.NewTomeeHeader(2004, c.UserID) tt := handler.NewTomeeHeader(2004, c.Info.UserID)
if isfrist { if isfrist {
t.monsters = generateThreeUniqueNumbers() t.monsters = generateThreeUniqueNumbers()
@@ -60,7 +60,7 @@ func (t *InInfo) SpawnMonsters(c *entity.Player, isfrist bool) {
t.monsters, _, _ = replaceOneNumber(t.monsters) t.monsters, _, _ = replaceOneNumber(t.monsters)
} }
t1 := t.genMonster(c.MapId) t1 := t.genMonster(c.Info.UserID)
c.SendPack(tt.Pack(&t1)) c.SendPack(tt.Pack(&t1))
} }

View File

@@ -1,7 +1,7 @@
package maps package maps
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/logic/service/space" "blazing/logic/service/space"
) )
@@ -17,7 +17,7 @@ type LeaveMapInboundInfo struct {
func (t *LeaveMapInboundInfo) Broadcast(mapid uint32, o LeaveMapOutboundInfo) { func (t *LeaveMapInboundInfo) Broadcast(mapid uint32, o LeaveMapOutboundInfo) {
space.GetSpace(mapid).Range(func(playerID uint32, player *entity.Player) bool { space.GetSpace(mapid).Range(func(playerID uint32, player *socket.Player) bool {
t.Head.Result = 0 t.Head.Result = 0
player.SendPack(t.Head.Pack(&o)) player.SendPack(t.Head.Pack(&o))

View File

@@ -0,0 +1,62 @@
package nono
import "blazing/common/socket/handler"
// NonoOutboundInfo 用于表示Nono相关的出站信息
type NonoOutboundInfo struct {
// UserID: 米米号对应uint32类型无符号
UserID uint32
// Num: 未知对应uint32类型无符号
Num uint32
// Flying: 飞行状态 0为不飞行 大于0为飞行模式对应uint32类型无符号
Flying uint32
// Nick: 16字节固定长度16字节字符串
Nick string `struc:"[16]byte"`
// SuperNono: 是不是超能nono对应uint32类型无符号
SuperNono uint32
// Color: nono颜色 00 rgb对应uint32类型无符号
Color uint32
// Power: 未知, 返回的实际数值要*1000对应uint32类型无符号
Power uint32
// Mate: 未知, 返回的实际数值要*1000对应uint32类型无符号
Mate uint32
// IQ: 未知对应uint32类型无符号
IQ uint32
// AI: 未知对应uint16类型无符号短整数
AI uint16
// Birth: 未知, 返回的实际数值要除以1000对应uint32类型无符号
Birth uint32
// ChargeTime: 充电时间对应uint32类型无符号
ChargeTime uint32
// Func: 20字节固定长度20字节数组
Func [20]byte
// SuperEnergy: 超能nono能力对应uint32类型无符号
SuperEnergy uint32
// SuperLevel: 超能nono等级对应uint32类型无符号
SuperLevel uint32
// SuperStage: 超能nono阶段对应uint32类型无符号
SuperStage uint32
}
type NonoInboundInfo struct {
// 消息头部命令ID对应MessageCommandIDRegistry.Nono_Info
Head handler.TomeeHeader `cmd:"9003" struc:"[0]pad"`
// 米米号对应Java的@UInt long类型
UserID uint32 `fieldDescription:"米米号" struc:"uint32" uint:"true"`
}

View File

@@ -1,22 +1,22 @@
package service package service
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/cool" "blazing/modules/blazing/model"
) )
func GetPlayer(c *entity.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题 func GetPlayer(c *socket.Conn, userid uint32) *socket.Player { //TODO 这里待优化,可能存在内存泄漏问题
//检查player初始化是否为conn初始后取map防止二次连接后存在两个player //检查player初始化是否为conn初始后取map防止二次连接后存在两个player
clientdata := c.MainConn.Context().(*entity.ClientData) clientdata := c.MainConn.Context().(*socket.ClientData)
if clientdata.GetPlayer() != nil { if clientdata.GetPlayer() != nil {
return clientdata.GetPlayer() return clientdata.GetPlayer()
} }
var player *entity.Player var player *socket.Player
if player1, ok := cool.Mainplayer.Load((userid)); ok { if player1, ok := socket.Mainplayer.Load((userid)); ok {
clientdata.SetPlayer(player1) clientdata.SetPlayer(player1)
} }
@@ -27,7 +27,7 @@ func GetPlayer(c *entity.Conn, userid uint32) *entity.Player { //TODO 这里待
func KickPlayer(userid uint32) { //踢出玩家 func KickPlayer(userid uint32) { //踢出玩家
//TODO 返回错误码 //TODO 返回错误码
//var player *entity.Player //var player *entity.Player
if player1, ok := cool.Mainplayer.Load((userid)); ok { if player1, ok := socket.Mainplayer.Load((userid)); ok {
//取成功,否则创建 //取成功,否则创建
head := handler.NewTomeeHeader(1001, userid) head := handler.NewTomeeHeader(1001, userid)
head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere) head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
@@ -40,27 +40,19 @@ func KickPlayer(userid uint32) { //踢出玩家
//return player //return player
// return nil // return nil
} }
func SetPlayer(c *entity.Conn, userid uint32) *entity.Player { //TODO 这里待优化, func SetPlayer(c *socket.Conn, user *model.PlayerInfo) *socket.Player { //TODO 这里待优化,
clientdata := c.MainConn.Context().(*entity.ClientData) clientdata := c.MainConn.Context().(*socket.ClientData)
player := entity.NewPlayer( player := socket.NewPlayer(
entity.WithUserID(userid), //注入ID
entity.WithConn(*c), //注入conn
socket.WithConn(*c), //注入conn
) )
cool.Mainplayer.Store(userid, player) socket.Mainplayer.Store(user.UserID, player)
clientdata.SetPlayer(player) //= player clientdata.SetPlayer(player) //= player
return player return player
// return nil // return nil
} }
// /**
// * @var type OutboundInf
// * @global
// */
// type OutInfo interface {
// error //实现错误接口
// Code() errorcode.ErrorCode //返回错误码,如果error不等于nil就返回这个实现对前台传错误码
// }

View File

@@ -1,7 +1,7 @@
package space package space
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
xml "blazing/common/data/xml/map" xml "blazing/common/data/xml/map"
"blazing/common/utils" "blazing/common/utils"
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
@@ -11,7 +11,7 @@ import (
// Space 针对Player的并发安全map键为uint32类型 // Space 针对Player的并发安全map键为uint32类型
type Space struct { type Space struct {
mu sync.RWMutex // 读写锁,读多写少场景更高效 mu sync.RWMutex // 读写锁,读多写少场景更高效
data map[uint32]*entity.Player // 存储玩家数据的map键为玩家ID data map[uint32]*socket.Player // 存储玩家数据的map键为玩家ID
CanRefresh bool //是否能够刷怪 CanRefresh bool //是否能够刷怪
ID uint32 // 地图ID ID uint32 // 地图ID
Name string //地图名称 Name string //地图名称
@@ -22,13 +22,13 @@ type Space struct {
// NewSyncMap 创建一个新的玩家同步map // NewSyncMap 创建一个新的玩家同步map
func NewSpace() *Space { func NewSpace() *Space {
return &Space{ return &Space{
data: make(map[uint32]*entity.Player), data: make(map[uint32]*socket.Player),
} }
} }
// Get 根据玩家ID获取玩家实例 // Get 根据玩家ID获取玩家实例
// 读操作使用RLock允许多个goroutine同时读取 // 读操作使用RLock允许多个goroutine同时读取
func (m *Space) Get(playerID uint32) (*entity.Player, bool) { func (m *Space) Get(playerID uint32) (*socket.Player, bool) {
m.mu.RLock() m.mu.RLock()
defer m.mu.RUnlock() defer m.mu.RUnlock()
val, exists := m.data[playerID] val, exists := m.data[playerID]
@@ -37,10 +37,12 @@ func (m *Space) Get(playerID uint32) (*entity.Player, bool) {
// Set 存储玩家实例按ID // Set 存储玩家实例按ID
// 写操作使用Lock独占锁保证数据一致性 // 写操作使用Lock独占锁保证数据一致性
func (m *Space) Set(playerID uint32, player *entity.Player) { func (m *Space) Set(playerID uint32, player *socket.Player)*Space {
m.mu.Lock() m.mu.Lock()
defer m.mu.Unlock() defer m.mu.Unlock()
m.data[playerID] = player m.data[playerID] = player
return m
} }
// Delete 根据玩家ID删除玩家实例 // Delete 根据玩家ID删除玩家实例
@@ -61,7 +63,7 @@ func (m *Space) Len() int {
// Range 遍历所有玩家并执行回调函数 // Range 遍历所有玩家并执行回调函数
// 读操作使用RLock遍历过程中不会阻塞其他读操作 // 读操作使用RLock遍历过程中不会阻塞其他读操作
func (m *Space) Range(f func(playerID uint32, player *entity.Player) bool) { func (m *Space) Range(f func(playerID uint32, player *socket.Player) bool) {
m.mu.RLock() m.mu.RLock()
defer m.mu.RUnlock() defer m.mu.RUnlock()
for id, player := range m.data { for id, player := range m.data {

View File

@@ -1,7 +1,7 @@
package space package space
import ( import (
"blazing/common/data/entity" "blazing/common/data/socket"
"blazing/common/socket/handler" "blazing/common/socket/handler"
"blazing/modules/blazing/model" "blazing/modules/blazing/model"
) )
@@ -23,7 +23,7 @@ func (t *InInfo) Broadcast(mapid uint32, o OutInfo) {
//tt := planetmap //tt := planetmap
//g.Dump(GetSpace(mapid).Len()) //g.Dump(GetSpace(mapid).Len())
GetSpace(mapid).Range(func(playerID uint32, player *entity.Player) bool { GetSpace(mapid).Range(func(playerID uint32, player *socket.Player) bool {
t.Head.Result = 0 t.Head.Result = 0
tt := t.Head.Pack(&o) tt := t.Head.Pack(&o)
err := player.SendPack(tt) err := player.SendPack(tt)