This commit is contained in:
1
2025-08-28 21:35:56 +00:00
parent 00f38b8c53
commit 79361e68cd
29 changed files with 253 additions and 232 deletions

View File

@@ -1,7 +1,7 @@
package space
import (
"blazing/common/data/entity"
"blazing/common/data/socket"
xml "blazing/common/data/xml/map"
"blazing/common/utils"
"blazing/modules/blazing/model"
@@ -11,7 +11,7 @@ import (
// Space 针对Player的并发安全map键为uint32类型
type Space struct {
mu sync.RWMutex // 读写锁,读多写少场景更高效
data map[uint32]*entity.Player // 存储玩家数据的map键为玩家ID
data map[uint32]*socket.Player // 存储玩家数据的map键为玩家ID
CanRefresh bool //是否能够刷怪
ID uint32 // 地图ID
Name string //地图名称
@@ -22,13 +22,13 @@ type Space struct {
// NewSyncMap 创建一个新的玩家同步map
func NewSpace() *Space {
return &Space{
data: make(map[uint32]*entity.Player),
data: make(map[uint32]*socket.Player),
}
}
// Get 根据玩家ID获取玩家实例
// 读操作使用RLock允许多个goroutine同时读取
func (m *Space) Get(playerID uint32) (*entity.Player, bool) {
func (m *Space) Get(playerID uint32) (*socket.Player, bool) {
m.mu.RLock()
defer m.mu.RUnlock()
val, exists := m.data[playerID]
@@ -37,10 +37,12 @@ func (m *Space) Get(playerID uint32) (*entity.Player, bool) {
// Set 存储玩家实例按ID
// 写操作使用Lock独占锁保证数据一致性
func (m *Space) Set(playerID uint32, player *entity.Player) {
func (m *Space) Set(playerID uint32, player *socket.Player)*Space {
m.mu.Lock()
defer m.mu.Unlock()
m.data[playerID] = player
return m
}
// Delete 根据玩家ID删除玩家实例
@@ -61,7 +63,7 @@ func (m *Space) Len() int {
// Range 遍历所有玩家并执行回调函数
// 读操作使用RLock遍历过程中不会阻塞其他读操作
func (m *Space) Range(f func(playerID uint32, player *entity.Player) bool) {
func (m *Space) Range(f func(playerID uint32, player *socket.Player) bool) {
m.mu.RLock()
defer m.mu.RUnlock()
for id, player := range m.data {