重构
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@@ -1,8 +1,8 @@
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/data/share"
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"blazing/common/data/socket"
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"blazing/common/socket/errorcode"
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"blazing/common/socket/handler"
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"blazing/logic/service"
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@@ -11,59 +11,34 @@ import (
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"blazing/logic/service/space"
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blservice "blazing/modules/blazing/service"
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"context"
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"time"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/jinzhu/copier"
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)
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// 处理命令: 1001
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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// h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
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t := service.SetPlayer(c, data.Head.UserID)
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playerinfo := blservice.NewUserService(data.Head.UserID).Person()
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t := service.SetPlayer(c, playerinfo)
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copier.Copy(playerinfo, t) //先复制给内存信息
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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t.MapId = 1
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space.GetSpace(t.MapId).Set(t.UserID, t) //添加玩家
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glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(1).Len())
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playerinfo := blservice.NewUserService(t.UserID).Person()
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t.Nick = playerinfo.Nick
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// blservice.NewPlayerService().ProcessAndSave(t.UserID, func(t *model.PlayerInfo) error {
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// t.Nick = t.Nick + " (在线)"
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// return nil
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// })
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result = login.NewOutInfo() //设置登录消息
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result.UserID = t.UserID
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result.RegisterTime = uint32(time.Now().Unix())
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result.Nick = t.Nick
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result.Color = playerinfo.Color
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result.Pos = playerinfo.Pos
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result.Clothes = playerinfo.Clothes ///append(result.Clothes, model.PeopleItemInfo{ID: 100717, Level: 1})
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result.MapID = t.MapId
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result.TimeLimit = playerinfo.TimeLimit //todo 待修复电池不正确问题
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result.TimeToday = playerinfo.TimeToday
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//result.PetList = playerinfo.PetList
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copier.Copy(playerinfo, result)
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defer func() {
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space.GetSpace(t.MapId).Set(t.UserID, t) //添加玩家
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defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player *socket.Player) bool {
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tt := maps.NewOutInfo()
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tt.UserID = t.UserID
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tt.Nick = t.Nick
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tt.Pos = result.Pos
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t1 := handler.NewTomeeHeader(2001, t.UserID)
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space.GetSpace(t.MapId).Range(func(playerID uint32, player *entity.Player) bool {
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player.SendPack(t1.Pack(&tt))
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return true
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})
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}()
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copier.Copy(playerinfo, tt)
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t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
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player.SendPack(t1.Pack(&tt))
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return true
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})
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return result, 0
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