This commit is contained in:
1
2025-08-28 21:35:56 +00:00
parent 00f38b8c53
commit 79361e68cd
29 changed files with 253 additions and 232 deletions

View File

@@ -1,7 +1,6 @@
package cool
import (
"blazing/common/data/entity"
"blazing/common/utils"
"context"
"reflect"
@@ -14,8 +13,7 @@ import (
var ctx = context.TODO()
var (
Mainplayer = &utils.SyncMap[uint32, *entity.Player]{} //玩家数据
CmdCache = &utils.SyncMap[uint32, reflect.Value]{} //命令缓存
CmdCache = &utils.SyncMap[uint32, reflect.Value]{} //命令缓存
Loger = glog.New()
)
@@ -37,12 +35,3 @@ func init() {
glog.Debug(context.Background(), "初始化雪花算法", newId)
}
func ConutPlayer() int {
count := 0
Mainplayer.Range(func(uint32, *entity.Player) bool {
count++
return true // 继续遍历
})
return count
}

View File

@@ -1,37 +0,0 @@
package entity
import (
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
)
type Conn struct {
MainConn gnet.Conn `struc:"[0]pad"` //TODO 不序列化,,序列化下面的作为blob存数据库
}
func NewConn(c gnet.Conn) *Conn {
return &Conn{MainConn: c}
}
func (c *Conn) SendPack(bytes []byte) error {
if t, ok := c.MainConn.Context().(*ClientData); ok {
if t.Getwsmsg().Upgraded {
// This is the echo server
err := wsutil.WriteServerMessage(c.MainConn, ws.OpBinary, bytes)
if err != nil {
logging.Infof("conn[%v] [err=%v]", c.MainConn.RemoteAddr().String(), err.Error())
return err
}
} else {
_, err := c.MainConn.Write(bytes)
if err != nil {
logging.Error(err)
}
}
}
return nil
}

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@@ -1 +0,0 @@
package entity

View File

@@ -1,6 +1,18 @@
package entity
package socket
import "sync"
import (
"sync"
)
func ConutPlayer() int {
count := 0
Mainplayer.Range(func(uint32, *Player) bool {
count++
return true // 继续遍历
})
return count
}
type ClientData struct {
isCrossDomain bool //是否跨域过

View File

@@ -1,24 +1,52 @@
package entity
package socket
import (
"blazing/common/utils"
"blazing/modules/blazing/model"
"context"
"fmt"
"sync"
"time"
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
"github.com/gogf/gf/v2/frame/g"
"github.com/panjf2000/gnet/pkg/logging"
"github.com/tnnmigga/enum"
)
var Mainplayer = &utils.SyncMap[uint32, *Player]{} //玩家数据
func (c *Conn) SendPack(bytes []byte) error {
if t, ok := c.MainConn.Context().(*ClientData); ok {
if t.Getwsmsg().Upgraded {
// This is the echo server
err := wsutil.WriteServerMessage(c.MainConn, ws.OpBinary, bytes)
if err != nil {
logging.Infof("conn[%v] [err=%v]", c.MainConn.RemoteAddr().String(), err.Error())
return err
}
} else {
_, err := c.MainConn.Write(bytes)
if err != nil {
logging.Error(err)
}
}
}
return nil
}
type Player struct {
MainConn Conn
UserID uint32 //用户ID
IsLogin bool //是否登录
mu sync.Mutex
MapId uint32 //当前所在的地图ID
IsLogin bool //是否登录
mu sync.Mutex
loginChan chan struct{} // 登录完成通知通道
Nick string //昵称
Info *model.PlayerInfo
StopChan chan struct{} //停止刷怪协程
IsFighting bool
context.Context
@@ -28,12 +56,6 @@ type Player struct {
// PlayerOption 定义配置 Player 的函数类型
type PlayerOption func(*Player)
// WithUserID 设置用户ID的选项函数
func WithUserID(userID uint32) PlayerOption {
return func(p *Player) {
p.UserID = userID
}
}
func WithConn(c Conn) PlayerOption {
return func(p *Player) {
p.MainConn = c
@@ -51,14 +73,6 @@ func NewPlayer(opts ...PlayerOption) *Player {
return p
}
func (p *Player) GetUserID() uint32 {
return p.UserID
}
func (p *Player) SetData(key any) uint32 {
return p.UserID
}
func (p *Player) SendPack(b []byte) error {
fmt.Println("发送数据包", len(b))
err := p.MainConn.SendPack(b)
@@ -66,7 +80,7 @@ func (p *Player) SendPack(b []byte) error {
}
func (p *Player) Cheak(b error) {
if b != nil {
g.Log().Error(context.Background(), "出现错误", p.UserID, b.Error())
g.Log().Error(context.Background(), "出现错误", p.Info.UserID, b.Error())
}
}
@@ -150,10 +164,10 @@ type Playerinvite struct { //挂载到[]Playerinvite上? 被邀请者->邀请
func (lw *Player) InvitePlayerToBattle(target int64, mode EnumBattleMode) {
t, ok := Playerinvitemap[uint32(target)] //被邀请者是否被邀请过
if ok { //说明存在被邀请
t = append(t, Playerinvite{uint32(lw.UserID), mode})
t = append(t, Playerinvite{uint32(lw.Info.UserID), mode})
Playerinvitemap[uint32(target)] = t
} else {
Playerinvitemap[uint32(target)] = []Playerinvite{{uint32(lw.UserID), mode}}
Playerinvitemap[uint32(target)] = []Playerinvite{{uint32(lw.Info.UserID), mode}}
}
lw.Playerinvite = uint32(target)

View File

@@ -1,4 +1,4 @@
package entity
package socket
import (
"bytes"
@@ -11,6 +11,14 @@ import (
"github.com/panjf2000/gnet/v2/pkg/logging"
)
type Conn struct {
MainConn gnet.Conn `struc:"[0]pad"` //TODO 不序列化,,序列化下面的作为blob存数据库
}
func NewConn(c gnet.Conn) *Conn {
return &Conn{MainConn: c}
}
type WsCodec struct {
Upgraded bool // 链接是否升级
Buf bytes.Buffer // 从实际socket中读取到的数据缓存

View File

@@ -1 +0,0 @@
package socket

View File

@@ -6,9 +6,8 @@ import (
"sync/atomic"
"time"
"blazing/common/data/entity"
"blazing/common/data/share"
"blazing/cool"
"blazing/common/data/socket"
"github.com/gogf/gf/v2/os/glog"
"github.com/panjf2000/gnet/v2"
@@ -42,17 +41,17 @@ func (s *Server) Stop() error {
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
atomic.AddInt64(&s.connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, ok := c.Context().(*entity.ClientData)
v, ok := c.Context().(*socket.ClientData)
if !ok {
return
}
t := v.GetPlayer()
if t != nil {
glog.Debug(context.Background(), t.UserID, "断开连接")
if v != nil {
glog.Debug(context.Background(), t, "断开连接")
t.IsLogin = false
cool.Mainplayer.Delete(t.UserID)
share.ShareManager.DeleteUserOnline(t.UserID) //设置用户登录服务器
socket.Mainplayer.Delete(t.Info.UserID)
share.ShareManager.DeleteUserOnline(t.Info.UserID) //设置用户登录服务器
}
//}
@@ -73,7 +72,7 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if conn.Context() == nil {
conn.SetContext(entity.NewClientData()) //注入data
conn.SetContext(socket.NewClientData()) //注入data
}
atomic.AddInt64(&s.connected, 1)
@@ -86,7 +85,7 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
return gnet.Close
}
ws := c.Context().(*entity.ClientData).Getwsmsg()
ws := c.Context().(*socket.ClientData).Getwsmsg()
tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close {
@@ -165,7 +164,7 @@ const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cros
const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
clientdata := c.Context().(*entity.ClientData)
clientdata := c.Context().(*socket.ClientData)
if clientdata.GetIsCrossDomain() {
return

View File

@@ -1,7 +1,7 @@
package handler
import (
"blazing/common/data/entity"
"blazing/common/data/socket"
"blazing/common/utils/bytearray"
"bytes"
@@ -37,7 +37,7 @@ func NewTomeeHeader(cmd uint32, userid uint32) *TomeeHeader {
}
type TomeeHandler struct {
Callback func(conn *entity.Conn, data TomeeHeader)
Callback func(conn *socket.Conn, data TomeeHeader)
}
func NewTomeeHandler() *TomeeHandler {
@@ -60,7 +60,7 @@ func (h *TomeeHandler) Handle(c gnet.Conn, data []byte) { //处理接收到的
header.Result, _ = tempdata.ReadUInt32()
header.Data = tempdata.BytesAvailable()
//fmt.Println("接收封包", header)
h.Callback(entity.NewConn(c), header)
h.Callback(socket.NewConn(c), header)
//return header
}