chore: update fight logic and effect implementations
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@@ -141,7 +141,6 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
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f.bindInputControllers(f.Opp, f.OppPlayers, opts.controllerBinding)
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f.bindInputFightContext(f.Our, f.Opp)
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f.linkTeamViews()
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f.linkOppInputs()
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f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
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f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
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