chore: update fight logic and effect implementations
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@@ -66,7 +66,7 @@ func (e *EffectConditionalAddDamage) OnSkill() bool {
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return true
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}
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e.OpponentInput().Damage(e.CarrierInput(), &info.DamageZone{
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e.TargetInput().Damage(e.CarrierInput(), &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: e.Args()[0],
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})
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