chore: update fight logic and effect implementations
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@@ -47,7 +47,7 @@ func registerPhysicalAttackAddStatusEffects() {
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// -----------------------------------------------------------
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func (e *EffectPhysicalAttackAddStatus) Skill_Use_ex() bool {
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source := e.SourceInput()
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target := e.OpponentInput()
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target := e.TargetInput()
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if source == nil || target == nil {
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return true
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}
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