``refactor(player): 统一将UseCoins方法重命名为GetCoins并优化宠物融合扣费逻辑``
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@@ -14,9 +14,10 @@ import (
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)
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func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result *pet.PetFusionInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(1000) {
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if !c.GetCoins(1000) {
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return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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}
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c.Info.Coins -= 1000
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// g.Dump(c.Info.PetList)
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//防止同一只
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@@ -49,6 +50,16 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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resid := int(service.NewPetFusionService().Data(Mcatchpetinfo.ID, Auxpetinfo.ID, Mcatchpetinfo.Level+Auxpetinfo.Level))
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for _, v := range data.Item1 {
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if c.Service.Item.CheakItem(v) == 0 {
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return &pet.PetFusionInfo{}, 0
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}
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}
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for _, v := range data.Item1 {
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c.Service.Item.UPDATE(v, -1)
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}
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if resid == 0 {
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_, ok := lo.Find(data.GoldItem1[:], func(item uint32) bool {
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@@ -69,12 +80,6 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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return &pet.PetFusionInfo{}, 0
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}
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for _, v := range data.Item1 {
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if c.Service.Item.CheakItem(v) == 0 {
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return &pet.PetFusionInfo{}, 0
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}
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}
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effect := int(service.NewPetFusionMaterialService().Data(data.Item1))
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@@ -114,10 +119,7 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
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c.PetDel(data.Auxcatchtime)
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}
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for _, v := range data.Item1 {
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c.Service.Item.UPDATE(v, -1)
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}
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//todo材料扣除
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return &pet.PetFusionInfo{
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ObtainTime: r.CatchTime,
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