feat: 新增战斗效果和修复登录逻辑
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This commit is contained in:
xinian
2026-03-08 11:22:00 +08:00
committed by cnb
parent 3dd2d40c50
commit 73d7f7f062
13 changed files with 262 additions and 179 deletions

View File

@@ -0,0 +1,36 @@
package effect
import (
element "blazing/common/data/Element"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 464 - 遇到天敌时m%令对手烧伤
type Effect464 struct {
node.EffectNode
}
func (e *Effect464) OnSkill() bool {
t, _ := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurrentPet.Type, e.Ctx().Our.CurrentPet.Type)
if t <= 1 {
return true
}
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
burnEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Burned))
if burnEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, burnEffect)
}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 464, &Effect464{})
}