refactor(blazing): 重构项目并优化数据结构
- 更新 LoginUserInfo 结构体,将 uint64 类型改为 uint32 - 调整 ServerInfo 结构体,将 IP 字段从 []byte 改为 string - 移除未使用的 ArraySerialize 结构体 - 更新 ByteArray 类,修改相关方法名 - 删除未使用的 serialize 相关代码 - 优化模块导入,移除冗余依赖
This commit is contained in:
@@ -1,20 +1,11 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"blazing/common/core/info"
|
||||
"blazing/common/serialize"
|
||||
"blazing/common/socket"
|
||||
"fmt"
|
||||
)
|
||||
|
||||
func main() {
|
||||
|
||||
tt := info.NewServerInfo()
|
||||
tt.OnlineID = 99
|
||||
tt.IP = []byte("127.0.0.1")
|
||||
tt1 := serialize.NewDefaultPacketHandler[info.ServerInfo]()
|
||||
tg, _ := tt1.Serialize(*tt)
|
||||
|
||||
fmt.Println(tg)
|
||||
//fmt.Println(tt)
|
||||
socket.NewServer(socket.WithPort("9999")).Start()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user