diff --git a/logic/service/fight/effect/474.go b/logic/service/fight/effect/474.go index 544782899..1475a111d 100644 --- a/logic/service/fight/effect/474.go +++ b/logic/service/fight/effect/474.go @@ -12,10 +12,10 @@ type Effect474 struct { func (e *Effect474) OnSkill() bool { if e.IsFirst() { // 先出手 - chance := e.Args()[0].IntPart() + chance := e.Args()[1].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { - effectType := int8(e.Args()[1].IntPart()) // XX类型 + effectType := int8(e.Args()[0].IntPart()) // XX类型 effectValue := int8(e.Args()[2].IntPart()) // 等级+n e.Ctx().Our.SetProp(e.Ctx().Our, effectType, effectValue)