feat(fight_boss): 更新BOSS战斗效果逻辑以使用新的服务接口

将原来直接访问xmlres.EffectMAP获取效果信息的方式,
替换为通过service.NewEffectService().Args方法获取EID与参数,
提高代码解耦性与可维护性。

refactor(item_buy): 调整金币商品购买时的价格计算逻辑

修复购买金币商品时价格未正确乘以100的问题,
确保消耗金币数量准确无
This commit is contained in:
2025-12-08 00:17:04 +08:00
parent 294cb2e3fd
commit 7005c1047f
12 changed files with 190 additions and 12 deletions

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@@ -1 +1 @@
E:/newcode/flash/out/resource/xml/30001.xml
E:/newcode/flash/out/dll/30001.xml

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@@ -3442,11 +3442,11 @@ eg:
<Boss Id="0" TaskID="307" AppearTime="0 23" BossVisible="0" Name="SPT纳多雷"
BonusProbability="20" BonusTotalProbability="1000" BonusID="5016" ItemBonusOutID="7"
SptLevel="1">
<!--BossMon
MonID="88" Hp="1400" Lv="70" NewSeIdxs="9 63 71"/-->
<BossMon
MonID="88" Hp="1400" Lv="70" NewSeIdxs="9 63 71" />
<!--BossMon
MonID="88" Hp="900" Lv="70" NewSeIdxs="9"/-->
<BossMon MonID="88" Hp="700" Lv="70" NewSeIdxs="9" />
<!-- <BossMon MonID="88" Hp="700" Lv="70" NewSeIdxs="9" /> -->
</Boss>
<Boss Id="1" TaskID="2007" AppearTime="0 23" BossVisible="0" Name="SPT纳多雷"
BonusProbability="20" BonusTotalProbability="1000" BonusID="5016" ItemBonusOutID="7"