```
feat(fight_boss): 更新BOSS战斗效果逻辑以使用新的服务接口 将原来直接访问xmlres.EffectMAP获取效果信息的方式, 替换为通过service.NewEffectService().Args方法获取EID与参数, 提高代码解耦性与可维护性。 refactor(item_buy): 调整金币商品购买时的价格计算逻辑 修复购买金币商品时价格未正确乘以100的问题, 确保消耗金币数量准确无
This commit is contained in:
@@ -1 +1 @@
|
||||
E:/newcode/flash/out/resource/xml/30001.xml
|
||||
E:/newcode/flash/out/dll/30001.xml
|
||||
@@ -3442,11 +3442,11 @@ eg:
|
||||
<Boss Id="0" TaskID="307" AppearTime="0 23" BossVisible="0" Name="SPT纳多雷"
|
||||
BonusProbability="20" BonusTotalProbability="1000" BonusID="5016" ItemBonusOutID="7"
|
||||
SptLevel="1">
|
||||
<!--BossMon
|
||||
MonID="88" Hp="1400" Lv="70" NewSeIdxs="9 63 71"/-->
|
||||
<BossMon
|
||||
MonID="88" Hp="1400" Lv="70" NewSeIdxs="9 63 71" />
|
||||
<!--BossMon
|
||||
MonID="88" Hp="900" Lv="70" NewSeIdxs="9"/-->
|
||||
<BossMon MonID="88" Hp="700" Lv="70" NewSeIdxs="9" />
|
||||
<!-- <BossMon MonID="88" Hp="700" Lv="70" NewSeIdxs="9" /> -->
|
||||
</Boss>
|
||||
<Boss Id="1" TaskID="2007" AppearTime="0 23" BossVisible="0" Name="SPT纳多雷"
|
||||
BonusProbability="20" BonusTotalProbability="1000" BonusID="5016" ItemBonusOutID="7"
|
||||
|
||||
Reference in New Issue
Block a user