feat(fight_boss): 更新BOSS战斗效果逻辑以使用新的服务接口

将原来直接访问xmlres.EffectMAP获取效果信息的方式,
替换为通过service.NewEffectService().Args方法获取EID与参数,
提高代码解耦性与可维护性。

refactor(item_buy): 调整金币商品购买时的价格计算逻辑

修复购买金币商品时价格未正确乘以100的问题,
确保消耗金币数量准确无
This commit is contained in:
2025-12-08 00:17:04 +08:00
parent 294cb2e3fd
commit 7005c1047f
12 changed files with 190 additions and 12 deletions

View File

@@ -0,0 +1,39 @@
package admin
import (
"blazing/cool"
_ "blazing/logic/service/fight/boss"
"blazing/logic/service/fight/input"
"blazing/modules/blazing/service"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type EffectController struct {
*cool.Controller
}
func init() {
var task_info_controller = &EffectController{
&cool.Controller{
Prefix: "/admin/monster/effect",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewEffectService(),
},
}
// 注册路由
cool.RegisterController(task_info_controller)
}
type EffIDReq struct {
g.Meta `path:"/effid" method:"GET"`
}
func (c *EffectController) GetSession(ctx context.Context, req *EffIDReq) (res *cool.BaseRes, err error) {
res = &cool.BaseRes{}
res.Data = input.GeteffectIDs(input.EffectType.NewSel)
return
}