feat(fight_boss): 更新BOSS战斗效果逻辑以使用新的服务接口

将原来直接访问xmlres.EffectMAP获取效果信息的方式,
替换为通过service.NewEffectService().Args方法获取EID与参数,
提高代码解耦性与可维护性。

refactor(item_buy): 调整金币商品购买时的价格计算逻辑

修复购买金币商品时价格未正确乘以100的问题,
确保消耗金币数量准确无
This commit is contained in:
2025-12-08 00:17:04 +08:00
parent 294cb2e3fd
commit 7005c1047f
12 changed files with 190 additions and 12 deletions

View File

@@ -17,11 +17,11 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info
c.Info.MapID = data.MapId //登录地图
c.GetSpace().User.Store(c.Info.UserID, c) //添加玩家
println("进入地图", c.Info.UserID, c.Info.MapID)
result = info.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
atomic.StoreUint32(&c.Canmon, 2)
defer c.GetSpace().EnterMap(c)
// go func() {
@@ -72,7 +72,6 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Play
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(),
}
atomic.StoreUint32(&c.Canmon, 2)
return
}