feat(fight_boss): 更新BOSS战斗效果逻辑以使用新的服务接口

将原来直接访问xmlres.EffectMAP获取效果信息的方式,
替换为通过service.NewEffectService().Args方法获取EID与参数,
提高代码解耦性与可维护性。

refactor(item_buy): 调整金币商品购买时的价格计算逻辑

修复购买金币商品时价格未正确乘以100的问题,
确保消耗金币数量准确无
This commit is contained in:
2025-12-08 00:17:04 +08:00
parent 294cb2e3fd
commit 7005c1047f
12 changed files with 190 additions and 12 deletions

View File

@@ -10,6 +10,7 @@ import (
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"blazing/modules/blazing/service"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
@@ -88,11 +89,13 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
for _, v := range strings.Split(bm.NewSeIdxs, " ") {
idx := gconv.Uint16(v)
eff := xmlres.EffectMAP[int(idx)]
args := strings.Split(eff.Args, " ")
// eff := xmlres.EffectMAP[int(idx)]
// args := strings.Split(eff.Args, " ")
EID, args := service.NewEffectService().Args(uint32(idx))
mo.EffectInfo = append(mo.EffectInfo, model.PetEffectInfo{
Idx: idx,
EID: gconv.Uint16(eff.Eid),
EID: gconv.Uint16(EID),
Args: gconv.Ints(args),
})
}