diff --git a/logic/controller/item_use.go b/logic/controller/item_use.go index 6b62c8fc9..8af584ef2 100644 --- a/logic/controller/item_use.go +++ b/logic/controller/item_use.go @@ -26,13 +26,12 @@ func (h Controller) GetUserItemList(data *item.ItemListInboundInfo, c *player.Pl items := c.Service.Item.Get(data.Param1, data.Param2) result.ItemList = make([]model.SingleItemInfo, len(items)) - for _, itemData := range items { - - result.ItemList = append(result.ItemList, model.SingleItemInfo{ + for i, itemData := range items { + result.ItemList[i] = model.SingleItemInfo{ ItemId: itemData.ItemId, ItemCnt: uint32(itemData.ItemCnt), LeftTime: ItemDefaultLeftTime, - }) + } } return result, 0 } diff --git a/logic/service/fight/effect/effect_101.go b/logic/service/fight/effect/effect_101.go index 9c843f8e6..307cadced 100644 --- a/logic/service/fight/effect/effect_101.go +++ b/logic/service/fight/effect/effect_101.go @@ -21,7 +21,6 @@ func init() { } -// 命中之后 func (e *Effect101) OnSkill() bool { e.Input.Heal(