fix(fight): 增加boss死亡逻辑
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@@ -33,7 +33,7 @@ func PprofWeb() {
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}
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}
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func signalHandlerForMain(sig os.Signal) {
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fight.Fightpool.Free()
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fight.Fightpool.ReleaseTimeout(100)
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player.Mainplayer.Range(func(key uint32, value *player.Player) bool {
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value.Save()
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