``` feat(fight): 新增战斗回合Hook机制,实现特定条件下强制结束战斗和随机出手逻辑
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@@ -45,7 +45,8 @@ type Effect interface {
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// OnOwnerSwitchIn() bool // 所属玩家精灵出战时触发
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// OnOwnerSwitchOut() bool // 所属玩家精灵下场时触发
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Turn_End() //回合结束计算
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Turn_End() //回合结束计算
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HookAction() bool //出手前的hook参数,返回false阻止继续出手
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//PreBattleEnd() bool //战斗结束前
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OnBattleEnd() bool //战斗结束
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Prop_Befer(in *Input, prop, level int8, ptype info.EnumAbilityOpType) bool //锁定属性
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