```
feat(space): 替换并发安全map实现以提升性能 将原来基于`utils.ConcurrentMap`的玩家存储结构替换为 `github.com/mhmtszr/concurrent-swiss-map`提供的`CsMap`, 以获得更高效的并发读写能力。 同时修改了相关API调用方式: - `Set` 改为 `Store` - `Remove` 改为 `Delete` - `IterCb` 改为 `Range`,并支持提前终止迭代 - `Items()` 不再使用 此外,调整了部分业务逻辑中对玩家列表遍历的方式, 确保在发送网络包后及时跳出循环,避免不必要的操作。 新增战斗类型处理函数`PET_King`用于处理宠物王相关的 战斗请求,并修复了`PET_MELEE`方法中的逻辑问题。 更新了go.mod和go.sum引入新的依赖库。 ```
This commit is contained in:
@@ -37,7 +37,7 @@ func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.P
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func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
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ret := &user.AimatOutboundInfo{
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ItemId: data.ItemId,
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@@ -47,14 +47,14 @@ func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result
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}
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data.Head.Result = 0
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player.SendPack(data.Head.Pack(ret))
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return false
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})
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return nil, -1
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}
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func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
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result = &user.ChatOutboundInfo{
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Message: string([]byte(data.Message)[:data.MessageLen-1]),
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@@ -64,6 +64,7 @@ func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *
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result.Message = cool.Filter.Replace(result.Message, '*')
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data.Head.Result = 0
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v.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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@@ -76,7 +77,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
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c.Info.Color = data.Color
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c.Info.Texture = 0
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
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data.Head.Result = 0
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result = &user.ChangeColorOutboundInfo{
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UserId: c.Info.UserID,
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@@ -85,6 +86,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
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Texture: c.Info.Texture,
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}
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v.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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@@ -95,7 +97,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
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}
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c.Info.Texture = data.Id
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c.Info.Color = data.Color
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) {
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defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
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data.Head.Result = 0
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result = &user.ChangeDoodleOutboundInfo{
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UserId: c.Info.UserID,
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@@ -104,6 +106,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
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Texture: c.Info.Texture,
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}
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v.SendPack(data.Head.Pack(result))
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return false
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})
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return nil, -1
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