fix(fight): 修复战斗效果类型初始化错误 - 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型 - 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算 feat(admin): 添加用户金币增加功能 - 新增UserGoldAddReq结构体用于处理金币添加请求 - 实现GoldAdd方法支持管理员为指定用户增加金币 feat(pet):
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@@ -69,7 +69,7 @@ func (c *BaseSysUserController) GetSession(ctx context.Context, req *SessionReq)
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if playerinfo != nil {
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res.IsReg = 1
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if t1.DepartmentID == 35 { ///抢先服玩家,3天没登录衰退
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if playerinfo.UpdateTime.AddDate(0, 0, 3).Before(gtime.Now()) {
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t1.DepartmentID = 1
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service.NewBaseSysUserService().SetdepartmentId(uint32(t1.ID), 1)
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@@ -137,3 +137,17 @@ func (c *BaseSysUserController) Regrobot(ctx context.Context, req *RegReq) (res
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type RegRes struct {
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Session string `json:"session"`
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}
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type UserGoldAddReq struct {
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g.Meta `path:"/goldadd" method:"GET"`
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Authorization string `json:"Authorization" in:"header"`
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UserID int `json:"userid"`
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Gold float32 `json:"gold"`
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}
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func (c *BaseSysUserController) GoldAdd(ctx context.Context, req *UserGoldAddReq) (res *cool.BaseRes, err error) {
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service.NewBaseSysUserService().UpdateGold(uint32(req.UserID), int64(req.Gold*100))
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res = cool.Ok(nil)
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return
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}
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@@ -28,6 +28,8 @@ type Pet struct {
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PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键
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IsSale int `gorm:"not null;default:0;comment:'是否出售'" json:"is_sale"`
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SalePrice int `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"`
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// Owner uint32 `struc:"skip"` //仅作为存储
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// FreedTime uint32 `struc:"skip"` //放生时间
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//是否可交易,这里应该定义在精灵ID里
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@@ -174,16 +174,10 @@ func NewPetService(userid uint32) *PetService {
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admin = cool.GetAdmin(ctx)
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userId = admin.UserId
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)
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if userId != 10001 {
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return [][]interface{}{
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{"player_id", userId, true},
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{"free", 1, true},
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}
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} else {
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return [][]interface{}{
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// {"player_id", userId, true},
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// {"free", 1, true},
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}
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return [][]interface{}{
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{"player_id", userId, true},
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{"free", 1, true},
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{"is_vip", 0, true},
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}
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},
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