feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
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@@ -6,15 +6,14 @@ import (
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)
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type PlayerI interface {
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ID() uint32
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MapID() uint32
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GetAction()
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GetPetInfo() []model.PetInfo
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GetPlayerCaptureContext() *info.PlayerCaptureContext
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Roll(int, int) (bool, float64, float64)
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SendPack(b []byte) error
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SendReadyToFightInfo(info.FightStartOutboundInfo)
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SendNoteReadyToFightInfo(info.NoteReadyToFightInfo)
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SendFightEndInfo(info.FightOverInfo)
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GetInfo() model.PlayerInfo
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GetInfo() *model.PlayerInfo
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SendAttackValue(info.AttackValueS)
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SendChangePet(info.ChangePetInfo)
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SetFightC(FightI)
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