fix: 修复空提交问题

This commit is contained in:
1
2025-11-18 22:16:55 +00:00
parent f164d3c358
commit 6831861e0d
15 changed files with 92 additions and 67 deletions

View File

@@ -10,11 +10,8 @@ import (
"blazing/logic/service/space"
"github.com/jinzhu/copier"
"github.com/panjf2000/ants/v2"
)
var mappool, _ = ants.NewPool(-1)
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.MapID = data.MapId //登录地图
@@ -23,10 +20,8 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info
result = info.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
mappool.Submit(func() {
c.GetSpace().EnterMap(c)
})
defer c.GetSpace().EnterMap(c)
return result, 0
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
@@ -43,9 +38,8 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
c.Canmon = false
c.Changemap = true //可以刷怪
//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
mappool.Submit(func() {
c.GetSpace().LeaveMap(c) //玩家离开地图
})
defer c.GetSpace().LeaveMap(c) //玩家离开地图
// 如果有正在运行的刷怪协程,发送停止信号