fix: 修复空提交问题

This commit is contained in:
1
2025-11-18 22:16:55 +00:00
parent f164d3c358
commit 6831861e0d
15 changed files with 92 additions and 67 deletions

View File

@@ -94,7 +94,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
}
}
c.PVPinfo = &info.PVPinfo{
c.Fightinfo = &info.Fightinfo{
Status: info.BattleStatus.FIGHT_WITH_BOSS,
Mode: info.BattleMode.MULTI_MODE,
@@ -134,7 +134,7 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
moinfo.PetList = append(moinfo.PetList, *mo)
ai := player.NewAI_player(moinfo)
c.PVPinfo = &info.PVPinfo{
c.Fightinfo = &info.Fightinfo{
Mode: info.BattleMode.MULTI_MODE,
Status: info.BattleStatus.FIGHT_WITH_NPC,
}

View File

@@ -3,6 +3,7 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
@@ -33,17 +34,21 @@ func (h Controller) ARENA_FIGHT_OWENR(data *fight.ARENA_FIGHT_OWENR, c *player.P
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
t := space.GetSpace(c.Info.MapID).Can_ARENA(c)
if t != nil {
t.(*player.Player).PVPinfo = &info.PVPinfo{
space.GetSpace(c.Info.MapID).Can_ARENA(func(ownerID common.PlayerI) common.PlayerI {
c.Fightinfo = &info.Fightinfo{
Mode: info.BattleMode.SINGLE_MODE,
Status: info.BattleStatus.FIGHT_WITH_PLAYER,
}
fight.NewFight(t, c, func(foi *info.FightOverInfo) {
_, fighterr := fight.NewFight(c, ownerID, func(foi *info.FightOverInfo) { //我方邀请擂主挑战,我方先手
}) ///开始对战,房主方以及被邀请方
}
if fighterr != nil {
return nil
}
return c
})
return
}

View File

@@ -15,7 +15,7 @@ func (h Controller) PET_MELEE(data *fight.StartPetWarInboundInfo, c *player.Play
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
c.PVPinfo = &info.PVPinfo{
c.Fightinfo = &info.Fightinfo{
Mode: info.BattleMode.PET_MELEE,
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
g := c.Pet_joinFight()
@@ -33,15 +33,15 @@ func (h Controller) PET_King(data *fight.PetKingJoinInboundInfo, c *player.Playe
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
}
c.PVPinfo = &info.PVPinfo{
c.Fightinfo = &info.Fightinfo{
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
switch data.Type {
case 5:
c.PVPinfo.Mode = info.BattleMode.SINGLE_MODE
c.Fightinfo.Mode = info.BattleMode.SINGLE_MODE
case 6:
c.PVPinfo.Mode = info.BattleMode.MULTI_MODE
c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
}
g := c.Pet_joinFight()
if g != nil {

View File

@@ -2,6 +2,8 @@ package controller
import (
"blazing/common/socket/errorcode"
"sync/atomic"
"unsafe"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
@@ -31,7 +33,7 @@ func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInf
//进入邀请,以及确认对战模式
c.PVPinfo = &info.PVPinfo{PlayerID: data.UserID,
c.Fightinfo = &info.Fightinfo{PlayerID: data.UserID,
Mode: data.Mode,
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
@@ -42,7 +44,7 @@ func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInf
// 取消和他人战斗
func (h Controller) OnPlayerCanceledOtherInviteFight(data *fight.InviteFightCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.PVPinfo = nil
atomic.StorePointer(unsafe.Pointer(c.Fightinfo), nil)
return nil, 0
}

View File

@@ -10,11 +10,8 @@ import (
"blazing/logic/service/space"
"github.com/jinzhu/copier"
"github.com/panjf2000/ants/v2"
)
var mappool, _ = ants.NewPool(-1)
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.Info.MapID = data.MapId //登录地图
@@ -23,10 +20,8 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info
result = info.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
mappool.Submit(func() {
c.GetSpace().EnterMap(c)
})
defer c.GetSpace().EnterMap(c)
return result, 0
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
@@ -43,9 +38,8 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
c.Canmon = false
c.Changemap = true //可以刷怪
//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
mappool.Submit(func() {
c.GetSpace().LeaveMap(c) //玩家离开地图
})
defer c.GetSpace().LeaveMap(c) //玩家离开地图
// 如果有正在运行的刷怪协程,发送停止信号