feat(pet): 添加宠物交易功能 - 新增ModPrise接口用于修改宠物售价 - 新增BuyPet接口用于购买宠物 - 修改Pet模型中SalePrice字段类型为float32 - 实现宠物购买逻辑,包括价格验证、余额检查和交易处理 - 更新查询条件以支持宠物交易状态筛选 ```
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@@ -25,11 +25,11 @@ const TableNamePet = "player_pet"
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// Pet mapped from table <pet>
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type Pet struct {
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Base
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PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键
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IsSale int `gorm:"not null;default:0;comment:'是否出售'" json:"is_sale"`
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SalePrice int `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"`
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PlayerID uint32 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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Free int `gorm:"not null;default:0;comment:'是否放生'" json:"free"` //"0为放入仓库,1为放入背包
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CatchTime uint32 `gorm:"not null;comment:'捕捉时间'" json:"catch_time"` //唯一键
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IsSale int `gorm:"not null;default:0;comment:'是否出售'" json:"is_sale"`
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SalePrice float32 `gorm:"not null;default:0;comment:'出售价格'" json:"sale_price"`
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// Owner uint32 `struc:"skip"` //仅作为存储
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// FreedTime uint32 `struc:"skip"` //放生时间
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//是否可交易,这里应该定义在精灵ID里
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